summit/frontend/node_modules/glsl-noise/README.md

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# glsl-noise [![frozen](http://hughsk.github.io/stability-badges/dist/frozen.svg)](http://github.com/hughsk/stability-badges) #
[webgl-noise](http://github.com/ashima/webgl-noise) ported to an NPM package
so that you can require it from
[glslify](http://github.com/chrisdickinson/glslify).
[![glsl-noise](https://nodei.co/npm/glsl-noise.png?mini=true)](https://nodei.co/npm/glsl-noise)
## Usage ##
``` glsl
// Require as many or as little as you need:
#pragma glslify: cnoise2 = require(glsl-noise)
#pragma glslify: snoise2 = require(glsl-noise/simplex/2d)
#pragma glslify: snoise3 = require(glsl-noise/simplex/3d)
#pragma glslify: snoise4 = require(glsl-noise/simplex/4d)
#pragma glslify: cnoise2 = require(glsl-noise/classic/2d)
#pragma glslify: cnoise3 = require(glsl-noise/classic/3d)
#pragma glslify: cnoise4 = require(glsl-noise/classic/4d)
#pragma glslify: pnoise2 = require(glsl-noise/periodic/2d)
#pragma glslify: pnoise3 = require(glsl-noise/periodic/3d)
#pragma glslify: pnoise4 = require(glsl-noise/periodic/4d)
attribute vec3 position;
// And just treat them as functions like
// you normally would:
void main() {
gl_FragColor = vec4(snoise3(position), 1.0);
}
```