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| classic | ||
| periodic | ||
| simplex | ||
| LICENSE | ||
| README.md | ||
| package.json | ||
README.md
glsl-noise 
webgl-noise ported to an NPM package so that you can require it from glslify.
Usage
// Require as many or as little as you need:
#pragma glslify: cnoise2 = require(glsl-noise)
#pragma glslify: snoise2 = require(glsl-noise/simplex/2d)
#pragma glslify: snoise3 = require(glsl-noise/simplex/3d)
#pragma glslify: snoise4 = require(glsl-noise/simplex/4d)
#pragma glslify: cnoise2 = require(glsl-noise/classic/2d)
#pragma glslify: cnoise3 = require(glsl-noise/classic/3d)
#pragma glslify: cnoise4 = require(glsl-noise/classic/4d)
#pragma glslify: pnoise2 = require(glsl-noise/periodic/2d)
#pragma glslify: pnoise3 = require(glsl-noise/periodic/3d)
#pragma glslify: pnoise4 = require(glsl-noise/periodic/4d)
attribute vec3 position;
// And just treat them as functions like
// you normally would:
void main() {
gl_FragColor = vec4(snoise3(position), 1.0);
}
