summit/frontend/node_modules/glsl-noise
mula.liu eb63677c25 0.0.9 2025-12-09 00:31:30 +08:00
..
classic 0.0.9 2025-12-09 00:31:30 +08:00
periodic 0.0.9 2025-12-09 00:31:30 +08:00
simplex 0.0.9 2025-12-09 00:31:30 +08:00
LICENSE 0.0.9 2025-12-09 00:31:30 +08:00
README.md 0.0.9 2025-12-09 00:31:30 +08:00
package.json 0.0.9 2025-12-09 00:31:30 +08:00

README.md

glsl-noise frozen

webgl-noise ported to an NPM package so that you can require it from glslify.

glsl-noise

Usage

// Require as many or as little as you need:
#pragma glslify: cnoise2 = require(glsl-noise)
#pragma glslify: snoise2 = require(glsl-noise/simplex/2d)
#pragma glslify: snoise3 = require(glsl-noise/simplex/3d)
#pragma glslify: snoise4 = require(glsl-noise/simplex/4d)
#pragma glslify: cnoise2 = require(glsl-noise/classic/2d)
#pragma glslify: cnoise3 = require(glsl-noise/classic/3d)
#pragma glslify: cnoise4 = require(glsl-noise/classic/4d)
#pragma glslify: pnoise2 = require(glsl-noise/periodic/2d)
#pragma glslify: pnoise3 = require(glsl-noise/periodic/3d)
#pragma glslify: pnoise4 = require(glsl-noise/periodic/4d)

attribute vec3 position;

// And just treat them as functions like
// you normally would:
void main() {
  gl_FragColor = vec4(snoise3(position), 1.0);
}