summit/frontend/node_modules/three-stdlib/shaders/VignetteShader.d.ts

21 lines
456 B
TypeScript

/**
* Vignette shader
* based on PaintEffect postprocess from ro.me
* http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
*/
export declare const VignetteShader: {
uniforms: {
tDiffuse: {
value: null;
};
offset: {
value: number;
};
darkness: {
value: number;
};
};
vertexShader: string;
fragmentShader: string;
};