/** * Vignette shader * based on PaintEffect postprocess from ro.me * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js */ export declare const VignetteShader: { uniforms: { tDiffuse: { value: null; }; offset: { value: number; }; darkness: { value: number; }; }; vertexShader: string; fragmentShader: string; };