25 lines
464 B
TypeScript
25 lines
464 B
TypeScript
/**
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* Based on Nvidia Cg tutorial
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*/
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export declare const FresnelShader: {
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uniforms: {
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mRefractionRatio: {
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value: number;
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};
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mFresnelBias: {
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value: number;
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};
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mFresnelPower: {
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value: number;
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};
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mFresnelScale: {
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value: number;
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};
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tCube: {
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value: null;
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};
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};
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vertexShader: string;
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fragmentShader: string;
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};
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