/** * Based on Nvidia Cg tutorial */ export declare const FresnelShader: { uniforms: { mRefractionRatio: { value: number; }; mFresnelBias: { value: number; }; mFresnelPower: { value: number; }; mFresnelScale: { value: number; }; tCube: { value: null; }; }; vertexShader: string; fragmentShader: string; };