576 lines
22 KiB
JavaScript
576 lines
22 KiB
JavaScript
"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const THREE = require("three");
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const constants = require("../_polyfill/constants.cjs");
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var GeometryCompressionUtils = {
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/**
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* Make the input mesh.geometry's normal attribute encoded and compressed by 3 different methods.
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* Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the normal data.
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*
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* @param {THREE.Mesh} mesh
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* @param {String} encodeMethod "DEFAULT" || "OCT1Byte" || "OCT2Byte" || "ANGLES"
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*
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*/
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compressNormals: function(mesh, encodeMethod) {
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if (!mesh.geometry) {
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console.error("Mesh must contain geometry. ");
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}
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const normal = mesh.geometry.attributes.normal;
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if (!normal) {
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console.error("Geometry must contain normal attribute. ");
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}
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if (normal.isPacked)
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return;
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if (normal.itemSize != 3) {
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console.error("normal.itemSize is not 3, which cannot be encoded. ");
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}
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const array = normal.array;
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const count = normal.count;
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let result;
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if (encodeMethod == "DEFAULT") {
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result = new Uint8Array(count * 3);
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for (let idx = 0; idx < array.length; idx += 3) {
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const encoded = this.EncodingFuncs.defaultEncode(array[idx], array[idx + 1], array[idx + 2], 1);
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result[idx + 0] = encoded[0];
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result[idx + 1] = encoded[1];
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result[idx + 2] = encoded[2];
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}
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mesh.geometry.setAttribute("normal", new THREE.BufferAttribute(result, 3, true));
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mesh.geometry.attributes.normal.bytes = result.length * 1;
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} else if (encodeMethod == "OCT1Byte") {
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result = new Int8Array(count * 2);
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for (let idx = 0; idx < array.length; idx += 3) {
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const encoded = this.EncodingFuncs.octEncodeBest(array[idx], array[idx + 1], array[idx + 2], 1);
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result[idx / 3 * 2 + 0] = encoded[0];
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result[idx / 3 * 2 + 1] = encoded[1];
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}
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mesh.geometry.setAttribute("normal", new THREE.BufferAttribute(result, 2, true));
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mesh.geometry.attributes.normal.bytes = result.length * 1;
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} else if (encodeMethod == "OCT2Byte") {
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result = new Int16Array(count * 2);
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for (let idx = 0; idx < array.length; idx += 3) {
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const encoded = this.EncodingFuncs.octEncodeBest(array[idx], array[idx + 1], array[idx + 2], 2);
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result[idx / 3 * 2 + 0] = encoded[0];
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result[idx / 3 * 2 + 1] = encoded[1];
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}
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mesh.geometry.setAttribute("normal", new THREE.BufferAttribute(result, 2, true));
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mesh.geometry.attributes.normal.bytes = result.length * 2;
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} else if (encodeMethod == "ANGLES") {
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result = new Uint16Array(count * 2);
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for (let idx = 0; idx < array.length; idx += 3) {
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const encoded = this.EncodingFuncs.anglesEncode(array[idx], array[idx + 1], array[idx + 2]);
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result[idx / 3 * 2 + 0] = encoded[0];
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result[idx / 3 * 2 + 1] = encoded[1];
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}
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mesh.geometry.setAttribute("normal", new THREE.BufferAttribute(result, 2, true));
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mesh.geometry.attributes.normal.bytes = result.length * 2;
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} else {
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console.error("Unrecognized encoding method, should be `DEFAULT` or `ANGLES` or `OCT`. ");
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}
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mesh.geometry.attributes.normal.needsUpdate = true;
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mesh.geometry.attributes.normal.isPacked = true;
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mesh.geometry.attributes.normal.packingMethod = encodeMethod;
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if (!(mesh.material instanceof PackedPhongMaterial)) {
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mesh.material = new PackedPhongMaterial().copy(mesh.material);
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}
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if (encodeMethod == "ANGLES") {
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mesh.material.defines.USE_PACKED_NORMAL = 0;
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}
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if (encodeMethod == "OCT1Byte") {
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mesh.material.defines.USE_PACKED_NORMAL = 1;
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}
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if (encodeMethod == "OCT2Byte") {
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mesh.material.defines.USE_PACKED_NORMAL = 1;
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}
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if (encodeMethod == "DEFAULT") {
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mesh.material.defines.USE_PACKED_NORMAL = 2;
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}
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},
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/**
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* Make the input mesh.geometry's position attribute encoded and compressed.
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* Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the position data.
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*
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* @param {THREE.Mesh} mesh
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*
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*/
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compressPositions: function(mesh) {
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if (!mesh.geometry) {
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console.error("Mesh must contain geometry. ");
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}
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const position = mesh.geometry.attributes.position;
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if (!position) {
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console.error("Geometry must contain position attribute. ");
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}
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if (position.isPacked)
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return;
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if (position.itemSize != 3) {
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console.error("position.itemSize is not 3, which cannot be packed. ");
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}
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const array = position.array;
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const encodingBytes = 2;
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const result = this.EncodingFuncs.quantizedEncode(array, encodingBytes);
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const quantized = result.quantized;
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const decodeMat = result.decodeMat;
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if (mesh.geometry.boundingBox == null)
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mesh.geometry.computeBoundingBox();
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if (mesh.geometry.boundingSphere == null)
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mesh.geometry.computeBoundingSphere();
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mesh.geometry.setAttribute("position", new THREE.BufferAttribute(quantized, 3));
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mesh.geometry.attributes.position.isPacked = true;
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mesh.geometry.attributes.position.needsUpdate = true;
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mesh.geometry.attributes.position.bytes = quantized.length * encodingBytes;
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if (!(mesh.material instanceof PackedPhongMaterial)) {
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mesh.material = new PackedPhongMaterial().copy(mesh.material);
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}
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mesh.material.defines.USE_PACKED_POSITION = 0;
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mesh.material.uniforms.quantizeMatPos.value = decodeMat;
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mesh.material.uniforms.quantizeMatPos.needsUpdate = true;
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},
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/**
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* Make the input mesh.geometry's uv attribute encoded and compressed.
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* Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the uv data.
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*
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* @param {THREE.Mesh} mesh
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*
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*/
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compressUvs: function(mesh) {
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if (!mesh.geometry) {
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console.error("Mesh must contain geometry property. ");
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}
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const uvs = mesh.geometry.attributes.uv;
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if (!uvs) {
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console.error("Geometry must contain uv attribute. ");
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}
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if (uvs.isPacked)
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return;
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const range = { min: Infinity, max: -Infinity };
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const array = uvs.array;
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for (let i = 0; i < array.length; i++) {
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range.min = Math.min(range.min, array[i]);
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range.max = Math.max(range.max, array[i]);
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}
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let result;
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if (range.min >= -1 && range.max <= 1) {
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result = new Uint16Array(array.length);
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for (let i = 0; i < array.length; i += 2) {
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const encoded = this.EncodingFuncs.defaultEncode(array[i], array[i + 1], 0, 2);
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result[i] = encoded[0];
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result[i + 1] = encoded[1];
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}
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mesh.geometry.setAttribute("uv", new THREE.BufferAttribute(result, 2, true));
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mesh.geometry.attributes.uv.isPacked = true;
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mesh.geometry.attributes.uv.needsUpdate = true;
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mesh.geometry.attributes.uv.bytes = result.length * 2;
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if (!(mesh.material instanceof PackedPhongMaterial)) {
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mesh.material = new PackedPhongMaterial().copy(mesh.material);
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}
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mesh.material.defines.USE_PACKED_UV = 0;
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} else {
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result = this.EncodingFuncs.quantizedEncodeUV(array, 2);
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mesh.geometry.setAttribute("uv", new THREE.BufferAttribute(result.quantized, 2));
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mesh.geometry.attributes.uv.isPacked = true;
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mesh.geometry.attributes.uv.needsUpdate = true;
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mesh.geometry.attributes.uv.bytes = result.quantized.length * 2;
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if (!(mesh.material instanceof PackedPhongMaterial)) {
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mesh.material = new PackedPhongMaterial().copy(mesh.material);
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}
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mesh.material.defines.USE_PACKED_UV = 1;
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mesh.material.uniforms.quantizeMatUV.value = result.decodeMat;
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mesh.material.uniforms.quantizeMatUV.needsUpdate = true;
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}
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},
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EncodingFuncs: {
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defaultEncode: function(x, y, z, bytes) {
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if (bytes == 1) {
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const tmpx = Math.round((x + 1) * 0.5 * 255);
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const tmpy = Math.round((y + 1) * 0.5 * 255);
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const tmpz = Math.round((z + 1) * 0.5 * 255);
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return new Uint8Array([tmpx, tmpy, tmpz]);
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} else if (bytes == 2) {
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const tmpx = Math.round((x + 1) * 0.5 * 65535);
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const tmpy = Math.round((y + 1) * 0.5 * 65535);
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const tmpz = Math.round((z + 1) * 0.5 * 65535);
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return new Uint16Array([tmpx, tmpy, tmpz]);
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} else {
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console.error("number of bytes must be 1 or 2");
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}
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},
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defaultDecode: function(array, bytes) {
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if (bytes == 1) {
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return [array[0] / 255 * 2 - 1, array[1] / 255 * 2 - 1, array[2] / 255 * 2 - 1];
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} else if (bytes == 2) {
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return [array[0] / 65535 * 2 - 1, array[1] / 65535 * 2 - 1, array[2] / 65535 * 2 - 1];
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} else {
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console.error("number of bytes must be 1 or 2");
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}
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},
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// for `Angles` encoding
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anglesEncode: function(x, y, z) {
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const normal0 = parseInt(0.5 * (1 + Math.atan2(y, x) / Math.PI) * 65535);
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const normal1 = parseInt(0.5 * (1 + z) * 65535);
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return new Uint16Array([normal0, normal1]);
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},
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// for `Octahedron` encoding
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octEncodeBest: function(x, y, z, bytes) {
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var oct, dec, best, currentCos, bestCos;
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best = oct = octEncodeVec3(x, y, z, "floor", "floor");
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dec = octDecodeVec2(oct);
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bestCos = dot(x, y, z, dec);
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oct = octEncodeVec3(x, y, z, "ceil", "floor");
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dec = octDecodeVec2(oct);
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currentCos = dot(x, y, z, dec);
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if (currentCos > bestCos) {
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best = oct;
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bestCos = currentCos;
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}
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oct = octEncodeVec3(x, y, z, "floor", "ceil");
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dec = octDecodeVec2(oct);
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currentCos = dot(x, y, z, dec);
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if (currentCos > bestCos) {
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best = oct;
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bestCos = currentCos;
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}
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oct = octEncodeVec3(x, y, z, "ceil", "ceil");
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dec = octDecodeVec2(oct);
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currentCos = dot(x, y, z, dec);
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if (currentCos > bestCos) {
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best = oct;
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}
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return best;
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function octEncodeVec3(x0, y0, z0, xfunc, yfunc) {
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var x2 = x0 / (Math.abs(x0) + Math.abs(y0) + Math.abs(z0));
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var y2 = y0 / (Math.abs(x0) + Math.abs(y0) + Math.abs(z0));
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if (z < 0) {
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var tempx = (1 - Math.abs(y2)) * (x2 >= 0 ? 1 : -1);
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var tempy = (1 - Math.abs(x2)) * (y2 >= 0 ? 1 : -1);
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x2 = tempx;
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y2 = tempy;
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var diff = 1 - Math.abs(x2) - Math.abs(y2);
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if (diff > 0) {
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diff += 1e-3;
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x2 += x2 > 0 ? diff / 2 : -diff / 2;
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y2 += y2 > 0 ? diff / 2 : -diff / 2;
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}
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}
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if (bytes == 1) {
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return new Int8Array([Math[xfunc](x2 * 127.5 + (x2 < 0 ? 1 : 0)), Math[yfunc](y2 * 127.5 + (y2 < 0 ? 1 : 0))]);
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}
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if (bytes == 2) {
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return new Int16Array([
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Math[xfunc](x2 * 32767.5 + (x2 < 0 ? 1 : 0)),
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Math[yfunc](y2 * 32767.5 + (y2 < 0 ? 1 : 0))
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]);
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}
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}
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function octDecodeVec2(oct2) {
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var x2 = oct2[0];
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var y2 = oct2[1];
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if (bytes == 1) {
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x2 /= x2 < 0 ? 127 : 128;
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y2 /= y2 < 0 ? 127 : 128;
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} else if (bytes == 2) {
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x2 /= x2 < 0 ? 32767 : 32768;
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y2 /= y2 < 0 ? 32767 : 32768;
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}
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var z2 = 1 - Math.abs(x2) - Math.abs(y2);
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if (z2 < 0) {
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var tmpx = x2;
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x2 = (1 - Math.abs(y2)) * (x2 >= 0 ? 1 : -1);
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y2 = (1 - Math.abs(tmpx)) * (y2 >= 0 ? 1 : -1);
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}
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var length = Math.sqrt(x2 * x2 + y2 * y2 + z2 * z2);
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return [x2 / length, y2 / length, z2 / length];
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}
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function dot(x2, y2, z2, vec3) {
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return x2 * vec3[0] + y2 * vec3[1] + z2 * vec3[2];
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}
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},
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quantizedEncode: function(array, bytes) {
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let quantized, segments;
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if (bytes == 1) {
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quantized = new Uint8Array(array.length);
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segments = 255;
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} else if (bytes == 2) {
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quantized = new Uint16Array(array.length);
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segments = 65535;
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} else {
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console.error("number of bytes error! ");
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}
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const decodeMat = new THREE.Matrix4();
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const min = new Float32Array(3);
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const max = new Float32Array(3);
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min[0] = min[1] = min[2] = Number.MAX_VALUE;
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max[0] = max[1] = max[2] = -Number.MAX_VALUE;
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for (let i = 0; i < array.length; i += 3) {
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min[0] = Math.min(min[0], array[i + 0]);
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min[1] = Math.min(min[1], array[i + 1]);
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min[2] = Math.min(min[2], array[i + 2]);
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max[0] = Math.max(max[0], array[i + 0]);
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max[1] = Math.max(max[1], array[i + 1]);
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max[2] = Math.max(max[2], array[i + 2]);
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}
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decodeMat.scale(
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new THREE.Vector3((max[0] - min[0]) / segments, (max[1] - min[1]) / segments, (max[2] - min[2]) / segments)
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);
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decodeMat.elements[12] = min[0];
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decodeMat.elements[13] = min[1];
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decodeMat.elements[14] = min[2];
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decodeMat.transpose();
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const multiplier = new Float32Array([
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max[0] !== min[0] ? segments / (max[0] - min[0]) : 0,
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max[1] !== min[1] ? segments / (max[1] - min[1]) : 0,
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max[2] !== min[2] ? segments / (max[2] - min[2]) : 0
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]);
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for (let i = 0; i < array.length; i += 3) {
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quantized[i + 0] = Math.floor((array[i + 0] - min[0]) * multiplier[0]);
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quantized[i + 1] = Math.floor((array[i + 1] - min[1]) * multiplier[1]);
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quantized[i + 2] = Math.floor((array[i + 2] - min[2]) * multiplier[2]);
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}
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return {
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quantized,
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decodeMat
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};
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},
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quantizedEncodeUV: function(array, bytes) {
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let quantized, segments;
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if (bytes == 1) {
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quantized = new Uint8Array(array.length);
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segments = 255;
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} else if (bytes == 2) {
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quantized = new Uint16Array(array.length);
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segments = 65535;
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} else {
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console.error("number of bytes error! ");
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}
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const decodeMat = new THREE.Matrix3();
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const min = new Float32Array(2);
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const max = new Float32Array(2);
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min[0] = min[1] = Number.MAX_VALUE;
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max[0] = max[1] = -Number.MAX_VALUE;
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for (let i = 0; i < array.length; i += 2) {
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min[0] = Math.min(min[0], array[i + 0]);
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min[1] = Math.min(min[1], array[i + 1]);
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max[0] = Math.max(max[0], array[i + 0]);
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max[1] = Math.max(max[1], array[i + 1]);
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}
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decodeMat.scale((max[0] - min[0]) / segments, (max[1] - min[1]) / segments);
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decodeMat.elements[6] = min[0];
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decodeMat.elements[7] = min[1];
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decodeMat.transpose();
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const multiplier = new Float32Array([
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max[0] !== min[0] ? segments / (max[0] - min[0]) : 0,
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max[1] !== min[1] ? segments / (max[1] - min[1]) : 0
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]);
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for (let i = 0; i < array.length; i += 2) {
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quantized[i + 0] = Math.floor((array[i + 0] - min[0]) * multiplier[0]);
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quantized[i + 1] = Math.floor((array[i + 1] - min[1]) * multiplier[1]);
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}
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return {
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quantized,
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decodeMat
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};
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}
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}
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};
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class PackedPhongMaterial extends THREE.MeshPhongMaterial {
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constructor(parameters) {
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super();
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this.defines = {};
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this.type = "PackedPhongMaterial";
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this.uniforms = THREE.UniformsUtils.merge([
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THREE.ShaderLib.phong.uniforms,
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{
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quantizeMatPos: { value: null },
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quantizeMatUV: { value: null }
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}
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]);
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this.vertexShader = [
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"#define PHONG",
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"varying vec3 vViewPosition;",
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"#ifndef FLAT_SHADED",
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"varying vec3 vNormal;",
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"#endif",
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THREE.ShaderChunk.common,
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THREE.ShaderChunk.uv_pars_vertex,
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THREE.ShaderChunk.uv2_pars_vertex,
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THREE.ShaderChunk.displacementmap_pars_vertex,
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THREE.ShaderChunk.envmap_pars_vertex,
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THREE.ShaderChunk.color_pars_vertex,
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THREE.ShaderChunk.fog_pars_vertex,
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THREE.ShaderChunk.morphtarget_pars_vertex,
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THREE.ShaderChunk.skinning_pars_vertex,
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THREE.ShaderChunk.shadowmap_pars_vertex,
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THREE.ShaderChunk.logdepthbuf_pars_vertex,
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THREE.ShaderChunk.clipping_planes_pars_vertex,
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`#ifdef USE_PACKED_NORMAL
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#if USE_PACKED_NORMAL == 0
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vec3 decodeNormal(vec3 packedNormal)
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{
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float x = packedNormal.x * 2.0 - 1.0;
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float y = packedNormal.y * 2.0 - 1.0;
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vec2 scth = vec2(sin(x * PI), cos(x * PI));
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vec2 scphi = vec2(sqrt(1.0 - y * y), y);
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return normalize( vec3(scth.y * scphi.x, scth.x * scphi.x, scphi.y) );
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}
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#endif
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#if USE_PACKED_NORMAL == 1
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vec3 decodeNormal(vec3 packedNormal)
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{
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vec3 v = vec3(packedNormal.xy, 1.0 - abs(packedNormal.x) - abs(packedNormal.y));
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if (v.z < 0.0)
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{
|
|
v.xy = (1.0 - abs(v.yx)) * vec2((v.x >= 0.0) ? +1.0 : -1.0, (v.y >= 0.0) ? +1.0 : -1.0);
|
|
}
|
|
return normalize(v);
|
|
}
|
|
#endif
|
|
|
|
#if USE_PACKED_NORMAL == 2
|
|
vec3 decodeNormal(vec3 packedNormal)
|
|
{
|
|
vec3 v = (packedNormal * 2.0) - 1.0;
|
|
return normalize(v);
|
|
}
|
|
#endif
|
|
#endif`,
|
|
`#ifdef USE_PACKED_POSITION
|
|
#if USE_PACKED_POSITION == 0
|
|
uniform mat4 quantizeMatPos;
|
|
#endif
|
|
#endif`,
|
|
`#ifdef USE_PACKED_UV
|
|
#if USE_PACKED_UV == 1
|
|
uniform mat3 quantizeMatUV;
|
|
#endif
|
|
#endif`,
|
|
`#ifdef USE_PACKED_UV
|
|
#if USE_PACKED_UV == 0
|
|
vec2 decodeUV(vec2 packedUV)
|
|
{
|
|
vec2 uv = (packedUV * 2.0) - 1.0;
|
|
return uv;
|
|
}
|
|
#endif
|
|
|
|
#if USE_PACKED_UV == 1
|
|
vec2 decodeUV(vec2 packedUV)
|
|
{
|
|
vec2 uv = ( vec3(packedUV, 1.0) * quantizeMatUV ).xy;
|
|
return uv;
|
|
}
|
|
#endif
|
|
#endif`,
|
|
"void main() {",
|
|
THREE.ShaderChunk.uv_vertex,
|
|
`#ifdef USE_UV
|
|
#ifdef USE_PACKED_UV
|
|
vUv = decodeUV(vUv);
|
|
#endif
|
|
#endif`,
|
|
THREE.ShaderChunk.uv2_vertex,
|
|
THREE.ShaderChunk.color_vertex,
|
|
THREE.ShaderChunk.beginnormal_vertex,
|
|
`#ifdef USE_PACKED_NORMAL
|
|
objectNormal = decodeNormal(objectNormal);
|
|
#endif
|
|
|
|
#ifdef USE_TANGENT
|
|
vec3 objectTangent = vec3( tangent.xyz );
|
|
#endif
|
|
`,
|
|
THREE.ShaderChunk.morphnormal_vertex,
|
|
THREE.ShaderChunk.skinbase_vertex,
|
|
THREE.ShaderChunk.skinnormal_vertex,
|
|
THREE.ShaderChunk.defaultnormal_vertex,
|
|
"#ifndef FLAT_SHADED",
|
|
" vNormal = normalize( transformedNormal );",
|
|
"#endif",
|
|
THREE.ShaderChunk.begin_vertex,
|
|
`#ifdef USE_PACKED_POSITION
|
|
#if USE_PACKED_POSITION == 0
|
|
transformed = ( vec4(transformed, 1.0) * quantizeMatPos ).xyz;
|
|
#endif
|
|
#endif`,
|
|
THREE.ShaderChunk.morphtarget_vertex,
|
|
THREE.ShaderChunk.skinning_vertex,
|
|
THREE.ShaderChunk.displacementmap_vertex,
|
|
THREE.ShaderChunk.project_vertex,
|
|
THREE.ShaderChunk.logdepthbuf_vertex,
|
|
THREE.ShaderChunk.clipping_planes_vertex,
|
|
"vViewPosition = - mvPosition.xyz;",
|
|
THREE.ShaderChunk.worldpos_vertex,
|
|
THREE.ShaderChunk.envmap_vertex,
|
|
THREE.ShaderChunk.shadowmap_vertex,
|
|
THREE.ShaderChunk.fog_vertex,
|
|
"}"
|
|
].join("\n");
|
|
this.fragmentShader = [
|
|
"#define PHONG",
|
|
"uniform vec3 diffuse;",
|
|
"uniform vec3 emissive;",
|
|
"uniform vec3 specular;",
|
|
"uniform float shininess;",
|
|
"uniform float opacity;",
|
|
THREE.ShaderChunk.common,
|
|
THREE.ShaderChunk.packing,
|
|
THREE.ShaderChunk.dithering_pars_fragment,
|
|
THREE.ShaderChunk.color_pars_fragment,
|
|
THREE.ShaderChunk.uv_pars_fragment,
|
|
THREE.ShaderChunk.uv2_pars_fragment,
|
|
THREE.ShaderChunk.map_pars_fragment,
|
|
THREE.ShaderChunk.alphamap_pars_fragment,
|
|
THREE.ShaderChunk.aomap_pars_fragment,
|
|
THREE.ShaderChunk.lightmap_pars_fragment,
|
|
THREE.ShaderChunk.emissivemap_pars_fragment,
|
|
THREE.ShaderChunk.envmap_common_pars_fragment,
|
|
THREE.ShaderChunk.envmap_pars_fragment,
|
|
THREE.ShaderChunk.cube_uv_reflection_fragment,
|
|
THREE.ShaderChunk.fog_pars_fragment,
|
|
THREE.ShaderChunk.bsdfs,
|
|
THREE.ShaderChunk.lights_pars_begin,
|
|
THREE.ShaderChunk.lights_phong_pars_fragment,
|
|
THREE.ShaderChunk.shadowmap_pars_fragment,
|
|
THREE.ShaderChunk.bumpmap_pars_fragment,
|
|
THREE.ShaderChunk.normalmap_pars_fragment,
|
|
THREE.ShaderChunk.specularmap_pars_fragment,
|
|
THREE.ShaderChunk.logdepthbuf_pars_fragment,
|
|
THREE.ShaderChunk.clipping_planes_pars_fragment,
|
|
"void main() {",
|
|
THREE.ShaderChunk.clipping_planes_fragment,
|
|
"vec4 diffuseColor = vec4( diffuse, opacity );",
|
|
"ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );",
|
|
"vec3 totalEmissiveRadiance = emissive;",
|
|
THREE.ShaderChunk.logdepthbuf_fragment,
|
|
THREE.ShaderChunk.map_fragment,
|
|
THREE.ShaderChunk.color_fragment,
|
|
THREE.ShaderChunk.alphamap_fragment,
|
|
THREE.ShaderChunk.alphatest_fragment,
|
|
THREE.ShaderChunk.specularmap_fragment,
|
|
THREE.ShaderChunk.normal_fragment_begin,
|
|
THREE.ShaderChunk.normal_fragment_maps,
|
|
THREE.ShaderChunk.emissivemap_fragment,
|
|
// accumulation
|
|
THREE.ShaderChunk.lights_phong_fragment,
|
|
THREE.ShaderChunk.lights_fragment_begin,
|
|
THREE.ShaderChunk.lights_fragment_maps,
|
|
THREE.ShaderChunk.lights_fragment_end,
|
|
// modulation
|
|
THREE.ShaderChunk.aomap_fragment,
|
|
"vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;",
|
|
THREE.ShaderChunk.envmap_fragment,
|
|
"gl_FragColor = vec4( outgoingLight, diffuseColor.a );",
|
|
THREE.ShaderChunk.tonemapping_fragment,
|
|
constants.version >= 154 ? THREE.ShaderChunk.colorspace_fragment : THREE.ShaderChunk.encodings_fragment,
|
|
THREE.ShaderChunk.fog_fragment,
|
|
THREE.ShaderChunk.premultiplied_alpha_fragment,
|
|
THREE.ShaderChunk.dithering_fragment,
|
|
"}"
|
|
].join("\n");
|
|
this.setValues(parameters);
|
|
}
|
|
}
|
|
exports.GeometryCompressionUtils = GeometryCompressionUtils;
|
|
exports.PackedPhongMaterial = PackedPhongMaterial;
|
|
//# sourceMappingURL=GeometryCompressionUtils.cjs.map
|