summit/frontend/node_modules/three-stdlib/shaders/MirrorShader.js

50 lines
861 B
JavaScript

const MirrorShader = {
uniforms: {
tDiffuse: { value: null },
side: { value: 1 }
},
vertexShader: (
/* glsl */
`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
`
),
fragmentShader: (
/* glsl */
`
uniform sampler2D tDiffuse;
uniform int side;
varying vec2 vUv;
void main() {
vec2 p = vUv;
if (side == 0){
if (p.x > 0.5) p.x = 1.0 - p.x;
}else if (side == 1){
if (p.x < 0.5) p.x = 1.0 - p.x;
}else if (side == 2){
if (p.y < 0.5) p.y = 1.0 - p.y;
}else if (side == 3){
if (p.y > 0.5) p.y = 1.0 - p.y;
}
vec4 color = texture2D(tDiffuse, p);
gl_FragColor = color;
}
`
)
};
export {
MirrorShader
};
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