summit/frontend/node_modules/three-stdlib/shaders/DOFMipMapShader.d.ts

24 lines
485 B
TypeScript

/**
* Depth-of-field shader using mipmaps
* - from Matt Handley @applmak
* - requires power-of-2 sized render target with enabled mipmaps
*/
export declare const DOFMipMapShader: {
uniforms: {
tColor: {
value: null;
};
tDepth: {
value: null;
};
focus: {
value: number;
};
maxblur: {
value: number;
};
};
vertexShader: string;
fragmentShader: string;
};