46 lines
801 B
JavaScript
46 lines
801 B
JavaScript
const BlendShader = {
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uniforms: {
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tDiffuse1: { value: null },
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tDiffuse2: { value: null },
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mixRatio: { value: 0.5 },
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opacity: { value: 1 }
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},
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vertexShader: (
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/* glsl */
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`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}
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`
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),
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fragmentShader: (
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/* glsl */
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`
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uniform float opacity;
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uniform float mixRatio;
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uniform sampler2D tDiffuse1;
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uniform sampler2D tDiffuse2;
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varying vec2 vUv;
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void main() {
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vec4 texel1 = texture2D( tDiffuse1, vUv );
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vec4 texel2 = texture2D( tDiffuse2, vUv );
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gl_FragColor = opacity * mix( texel1, texel2, mixRatio );
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}
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`
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)
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};
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export {
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BlendShader
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};
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//# sourceMappingURL=BlendShader.js.map
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