28 lines
384 B
JavaScript
28 lines
384 B
JavaScript
const BasicShader = {
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uniforms: {},
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vertexShader: (
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/* glsl */
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`
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void main() {
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}
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`
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),
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fragmentShader: (
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/* glsl */
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`
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void main() {
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gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );
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}
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`
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)
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};
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export {
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BasicShader
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};
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//# sourceMappingURL=BasicShader.js.map
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