44 lines
1.3 KiB
JavaScript
44 lines
1.3 KiB
JavaScript
import { UniformsUtils, ShaderMaterial } from "three";
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import { Pass, FullScreenQuad } from "./Pass.js";
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import { CopyShader } from "../shaders/CopyShader.js";
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class TexturePass extends Pass {
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constructor(map, opacity) {
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super();
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const shader = CopyShader;
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this.map = map;
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this.opacity = opacity !== void 0 ? opacity : 1;
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this.uniforms = UniformsUtils.clone(shader.uniforms);
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this.material = new ShaderMaterial({
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uniforms: this.uniforms,
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vertexShader: shader.vertexShader,
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fragmentShader: shader.fragmentShader,
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depthTest: false,
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depthWrite: false,
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premultipliedAlpha: true
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});
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this.needsSwap = false;
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this.fsQuad = new FullScreenQuad(null);
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}
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render(renderer, writeBuffer, readBuffer) {
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const oldAutoClear = renderer.autoClear;
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renderer.autoClear = false;
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this.fsQuad.material = this.material;
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this.uniforms["opacity"].value = this.opacity;
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this.uniforms["tDiffuse"].value = this.map;
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this.material.transparent = this.opacity < 1;
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renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
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if (this.clear)
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renderer.clear();
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this.fsQuad.render(renderer);
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renderer.autoClear = oldAutoClear;
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}
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dispose() {
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this.material.dispose();
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this.fsQuad.dispose();
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}
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}
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export {
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TexturePass
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};
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//# sourceMappingURL=TexturePass.js.map
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