summit/frontend/node_modules/three-stdlib/postprocessing/ShaderPass.d.ts

14 lines
583 B
TypeScript

import { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
import { Pass, FullScreenQuad } from './Pass';
import { Defines, IShader, Uniforms } from '../shaders/types';
declare class ShaderPass extends Pass {
textureID: string;
uniforms: Uniforms;
material: ShaderMaterial;
fsQuad: FullScreenQuad;
constructor(shader: ShaderMaterial | IShader<Uniforms, Defines | undefined>, textureID?: string);
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
dispose(): void;
}
export { ShaderPass };