summit/frontend/node_modules/three-stdlib/postprocessing/GlitchPass.d.ts

17 lines
683 B
TypeScript

import { Pass, FullScreenQuad } from './Pass';
import { DataTexture, ShaderMaterial, WebGLRenderTarget, WebGLRenderer, IUniform } from 'three';
import { DigitalGlitch } from '../shaders/DigitalGlitch';
declare class GlitchPass extends Pass {
material: ShaderMaterial;
fsQuad: FullScreenQuad;
goWild: boolean;
curF: number;
randX: number;
uniforms: Record<keyof typeof DigitalGlitch['uniforms'], IUniform<any>>;
constructor(dt_size?: number);
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
generateTrigger(): void;
generateHeightmap(dt_size: number): DataTexture;
}
export { GlitchPass };