164 lines
5.8 KiB
JavaScript
164 lines
5.8 KiB
JavaScript
"use strict";
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var __defProp = Object.defineProperty;
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var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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var __publicField = (obj, key, value) => {
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__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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return value;
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};
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const THREE = require("three");
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const CopyShader = require("../shaders/CopyShader.cjs");
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const ShaderPass = require("./ShaderPass.cjs");
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const MaskPass = require("./MaskPass.cjs");
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class EffectComposer {
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constructor(renderer, renderTarget) {
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__publicField(this, "renderer");
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__publicField(this, "_pixelRatio");
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__publicField(this, "_width");
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__publicField(this, "_height");
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__publicField(this, "renderTarget1");
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__publicField(this, "renderTarget2");
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__publicField(this, "writeBuffer");
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__publicField(this, "readBuffer");
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__publicField(this, "renderToScreen");
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__publicField(this, "passes", []);
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__publicField(this, "copyPass");
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__publicField(this, "clock");
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this.renderer = renderer;
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if (renderTarget === void 0) {
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const parameters = {
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minFilter: THREE.LinearFilter,
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magFilter: THREE.LinearFilter,
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format: THREE.RGBAFormat
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};
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const size = renderer.getSize(new THREE.Vector2());
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this._pixelRatio = renderer.getPixelRatio();
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this._width = size.width;
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this._height = size.height;
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renderTarget = new THREE.WebGLRenderTarget(
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this._width * this._pixelRatio,
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this._height * this._pixelRatio,
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parameters
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);
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renderTarget.texture.name = "EffectComposer.rt1";
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} else {
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this._pixelRatio = 1;
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this._width = renderTarget.width;
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this._height = renderTarget.height;
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}
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this.renderTarget1 = renderTarget;
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this.renderTarget2 = renderTarget.clone();
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this.renderTarget2.texture.name = "EffectComposer.rt2";
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this.writeBuffer = this.renderTarget1;
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this.readBuffer = this.renderTarget2;
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this.renderToScreen = true;
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if (CopyShader.CopyShader === void 0) {
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console.error("THREE.EffectComposer relies on CopyShader");
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}
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if (ShaderPass.ShaderPass === void 0) {
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console.error("THREE.EffectComposer relies on ShaderPass");
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}
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this.copyPass = new ShaderPass.ShaderPass(CopyShader.CopyShader);
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this.copyPass.material.blending = THREE.NoBlending;
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this.clock = new THREE.Clock();
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}
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swapBuffers() {
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const tmp = this.readBuffer;
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this.readBuffer = this.writeBuffer;
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this.writeBuffer = tmp;
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}
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addPass(pass) {
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this.passes.push(pass);
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pass.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);
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}
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insertPass(pass, index) {
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this.passes.splice(index, 0, pass);
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pass.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);
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}
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removePass(pass) {
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const index = this.passes.indexOf(pass);
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if (index !== -1) {
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this.passes.splice(index, 1);
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}
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}
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isLastEnabledPass(passIndex) {
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for (let i = passIndex + 1; i < this.passes.length; i++) {
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if (this.passes[i].enabled) {
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return false;
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}
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}
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return true;
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}
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render(deltaTime) {
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if (deltaTime === void 0) {
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deltaTime = this.clock.getDelta();
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}
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const currentRenderTarget = this.renderer.getRenderTarget();
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let maskActive = false;
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const il = this.passes.length;
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for (let i = 0; i < il; i++) {
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const pass = this.passes[i];
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if (pass.enabled === false)
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continue;
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pass.renderToScreen = this.renderToScreen && this.isLastEnabledPass(i);
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pass.render(this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive);
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if (pass.needsSwap) {
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if (maskActive) {
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const context = this.renderer.getContext();
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const stencil = this.renderer.state.buffers.stencil;
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stencil.setFunc(context.NOTEQUAL, 1, 4294967295);
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this.copyPass.render(this.renderer, this.writeBuffer, this.readBuffer, deltaTime);
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stencil.setFunc(context.EQUAL, 1, 4294967295);
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}
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this.swapBuffers();
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}
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if (MaskPass.MaskPass !== void 0) {
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if (pass instanceof MaskPass.MaskPass) {
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maskActive = true;
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} else if (pass instanceof MaskPass.ClearMaskPass) {
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maskActive = false;
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}
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}
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}
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this.renderer.setRenderTarget(currentRenderTarget);
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}
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reset(renderTarget) {
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if (renderTarget === void 0) {
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const size = this.renderer.getSize(new THREE.Vector2());
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this._pixelRatio = this.renderer.getPixelRatio();
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this._width = size.width;
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this._height = size.height;
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renderTarget = this.renderTarget1.clone();
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renderTarget.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);
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}
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this.renderTarget1.dispose();
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this.renderTarget2.dispose();
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this.renderTarget1 = renderTarget;
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this.renderTarget2 = renderTarget.clone();
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this.writeBuffer = this.renderTarget1;
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this.readBuffer = this.renderTarget2;
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}
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setSize(width, height) {
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this._width = width;
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this._height = height;
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const effectiveWidth = this._width * this._pixelRatio;
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const effectiveHeight = this._height * this._pixelRatio;
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this.renderTarget1.setSize(effectiveWidth, effectiveHeight);
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this.renderTarget2.setSize(effectiveWidth, effectiveHeight);
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for (let i = 0; i < this.passes.length; i++) {
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this.passes[i].setSize(effectiveWidth, effectiveHeight);
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}
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}
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setPixelRatio(pixelRatio) {
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this._pixelRatio = pixelRatio;
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this.setSize(this._width, this._height);
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}
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dispose() {
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this.renderTarget1.dispose();
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this.renderTarget2.dispose();
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this.copyPass.dispose();
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}
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}
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exports.EffectComposer = EffectComposer;
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//# sourceMappingURL=EffectComposer.cjs.map
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