summit/frontend/node_modules/three-stdlib/postprocessing/BokehPass.d.ts

27 lines
869 B
TypeScript

/**
* Depth-of-field post-process with bokeh shader
*/
import { Pass, FullScreenQuad } from './Pass';
import { MeshDepthMaterial, PerspectiveCamera, Scene, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
type BokehPassParams = {
focus?: number;
aspect?: number;
aperture?: number;
maxblur?: number;
width?: number;
height?: number;
};
declare class BokehPass extends Pass {
scene: Scene;
camera: PerspectiveCamera;
renderTargetDepth: WebGLRenderTarget;
materialDepth: MeshDepthMaterial;
materialBokeh: ShaderMaterial;
fsQuad: FullScreenQuad;
private _oldClearColor;
uniforms: any;
constructor(scene: Scene, camera: PerspectiveCamera, params: BokehPassParams);
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
}
export { BokehPass };