70 lines
2.7 KiB
JavaScript
70 lines
2.7 KiB
JavaScript
"use strict";
|
|
var __defProp = Object.defineProperty;
|
|
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
|
var __publicField = (obj, key, value) => {
|
|
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
|
return value;
|
|
};
|
|
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
|
const THREE = require("three");
|
|
const Pass = require("./Pass.cjs");
|
|
const AfterimageShader = require("../shaders/AfterimageShader.cjs");
|
|
class AfterimagePass extends Pass.Pass {
|
|
constructor(damp = 0.96, shader = AfterimageShader.AfterimageShader) {
|
|
super();
|
|
__publicField(this, "shader");
|
|
__publicField(this, "uniforms");
|
|
__publicField(this, "textureComp");
|
|
__publicField(this, "textureOld");
|
|
__publicField(this, "shaderMaterial");
|
|
__publicField(this, "compFsQuad");
|
|
__publicField(this, "copyFsQuad");
|
|
this.shader = shader;
|
|
this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
|
|
this.uniforms["damp"].value = damp;
|
|
this.textureComp = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight, {
|
|
minFilter: THREE.LinearFilter,
|
|
magFilter: THREE.NearestFilter,
|
|
format: THREE.RGBAFormat
|
|
});
|
|
this.textureOld = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight, {
|
|
minFilter: THREE.LinearFilter,
|
|
magFilter: THREE.NearestFilter,
|
|
format: THREE.RGBAFormat
|
|
});
|
|
this.shaderMaterial = new THREE.ShaderMaterial({
|
|
uniforms: this.uniforms,
|
|
vertexShader: this.shader.vertexShader,
|
|
fragmentShader: this.shader.fragmentShader
|
|
});
|
|
this.compFsQuad = new Pass.FullScreenQuad(this.shaderMaterial);
|
|
let material = new THREE.MeshBasicMaterial();
|
|
this.copyFsQuad = new Pass.FullScreenQuad(material);
|
|
}
|
|
render(renderer, writeBuffer, readBuffer) {
|
|
this.uniforms["tOld"].value = this.textureOld.texture;
|
|
this.uniforms["tNew"].value = readBuffer.texture;
|
|
renderer.setRenderTarget(this.textureComp);
|
|
this.compFsQuad.render(renderer);
|
|
this.copyFsQuad.material.map = this.textureComp.texture;
|
|
if (this.renderToScreen) {
|
|
renderer.setRenderTarget(null);
|
|
this.copyFsQuad.render(renderer);
|
|
} else {
|
|
renderer.setRenderTarget(writeBuffer);
|
|
if (this.clear)
|
|
renderer.clear();
|
|
this.copyFsQuad.render(renderer);
|
|
}
|
|
let temp = this.textureOld;
|
|
this.textureOld = this.textureComp;
|
|
this.textureComp = temp;
|
|
}
|
|
setSize(width, height) {
|
|
this.textureComp.setSize(width, height);
|
|
this.textureOld.setSize(width, height);
|
|
}
|
|
}
|
|
exports.AfterimagePass = AfterimagePass;
|
|
//# sourceMappingURL=AfterimagePass.cjs.map
|