618 lines
35 KiB
JavaScript
618 lines
35 KiB
JavaScript
"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const MD2CharacterComplex = require("./misc/MD2CharacterComplex.cjs");
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const ConvexObjectBreaker = require("./misc/ConvexObjectBreaker.cjs");
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const MorphBlendMesh = require("./misc/MorphBlendMesh.cjs");
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const GPUComputationRenderer = require("./misc/GPUComputationRenderer.cjs");
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const Gyroscope = require("./misc/Gyroscope.cjs");
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const MorphAnimMesh = require("./misc/MorphAnimMesh.cjs");
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const RollerCoaster = require("./misc/RollerCoaster.cjs");
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const Timer = require("./misc/Timer.cjs");
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const WebGL = require("./misc/WebGL.cjs");
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const MD2Character = require("./misc/MD2Character.cjs");
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const VolumeSlice = require("./misc/VolumeSlice.cjs");
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const TubePainter = require("./misc/TubePainter.cjs");
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const Volume = require("./misc/Volume.cjs");
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const ProgressiveLightmap = require("./misc/ProgressiveLightmap.cjs");
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const CSS2DRenderer = require("./renderers/CSS2DRenderer.cjs");
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const CSS3DRenderer = require("./renderers/CSS3DRenderer.cjs");
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const Projector = require("./renderers/Projector.cjs");
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const SVGRenderer = require("./renderers/SVGRenderer.cjs");
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const FlakesTexture = require("./textures/FlakesTexture.cjs");
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const CurveModifier = require("./modifiers/CurveModifier.cjs");
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const SimplifyModifier = require("./modifiers/SimplifyModifier.cjs");
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const EdgeSplitModifier = require("./modifiers/EdgeSplitModifier.cjs");
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const TessellateModifier = require("./modifiers/TessellateModifier.cjs");
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const GLTFExporter = require("./exporters/GLTFExporter.cjs");
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const USDZExporter = require("./exporters/USDZExporter.cjs");
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const PLYExporter = require("./exporters/PLYExporter.cjs");
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const DRACOExporter = require("./exporters/DRACOExporter.cjs");
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const ColladaExporter = require("./exporters/ColladaExporter.cjs");
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const MMDExporter = require("./exporters/MMDExporter.cjs");
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const STLExporter = require("./exporters/STLExporter.cjs");
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const OBJExporter = require("./exporters/OBJExporter.cjs");
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const RoomEnvironment = require("./environments/RoomEnvironment.cjs");
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const AnimationClipCreator = require("./animation/AnimationClipCreator.cjs");
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const CCDIKSolver = require("./animation/CCDIKSolver.cjs");
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const MMDPhysics = require("./animation/MMDPhysics.cjs");
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const MMDAnimationHelper = require("./animation/MMDAnimationHelper.cjs");
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const BatchedMesh = require("./objects/BatchedMesh.cjs");
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const Reflector = require("./objects/Reflector.cjs");
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const Refractor = require("./objects/Refractor.cjs");
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const ShadowMesh = require("./objects/ShadowMesh.cjs");
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const Lensflare = require("./objects/Lensflare.cjs");
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const Water = require("./objects/Water.cjs");
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const MarchingCubes = require("./objects/MarchingCubes.cjs");
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const LightningStorm = require("./objects/LightningStorm.cjs");
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const ReflectorRTT = require("./objects/ReflectorRTT.cjs");
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const ReflectorForSSRPass = require("./objects/ReflectorForSSRPass.cjs");
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const Sky = require("./objects/Sky.cjs");
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const Water2 = require("./objects/Water2.cjs");
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const GroundProjectedEnv = require("./objects/GroundProjectedEnv.cjs");
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const SceneUtils = require("./utils/SceneUtils.cjs");
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const UVsDebug = require("./utils/UVsDebug.cjs");
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const GeometryUtils = require("./utils/GeometryUtils.cjs");
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const RoughnessMipmapper = require("./utils/RoughnessMipmapper.cjs");
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const SkeletonUtils = require("./utils/SkeletonUtils.cjs");
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const ShadowMapViewer = require("./utils/ShadowMapViewer.cjs");
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const BufferGeometryUtils = require("./utils/BufferGeometryUtils.cjs");
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const GeometryCompressionUtils = require("./utils/GeometryCompressionUtils.cjs");
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const CinematicCamera = require("./cameras/CinematicCamera.cjs");
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const ConvexHull = require("./math/ConvexHull.cjs");
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const MeshSurfaceSampler = require("./math/MeshSurfaceSampler.cjs");
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const SimplexNoise = require("./math/SimplexNoise.cjs");
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const OBB = require("./math/OBB.cjs");
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const Capsule = require("./math/Capsule.cjs");
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const ColorConverter = require("./math/ColorConverter.cjs");
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const ImprovedNoise = require("./math/ImprovedNoise.cjs");
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const Octree = require("./math/Octree.cjs");
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const Lut = require("./math/Lut.cjs");
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const CameraControls = require("./controls/experimental/CameraControls.cjs");
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const FirstPersonControls = require("./controls/FirstPersonControls.cjs");
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const TransformControls = require("./controls/TransformControls.cjs");
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const DragControls = require("./controls/DragControls.cjs");
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const PointerLockControls = require("./controls/PointerLockControls.cjs");
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const DeviceOrientationControls = require("./controls/DeviceOrientationControls.cjs");
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const TrackballControls = require("./controls/TrackballControls.cjs");
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const OrbitControls = require("./controls/OrbitControls.cjs");
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const ArcballControls = require("./controls/ArcballControls.cjs");
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const FlyControls = require("./controls/FlyControls.cjs");
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const LUTPass = require("./postprocessing/LUTPass.cjs");
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const ClearPass = require("./postprocessing/ClearPass.cjs");
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const GlitchPass = require("./postprocessing/GlitchPass.cjs");
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const HalftonePass = require("./postprocessing/HalftonePass.cjs");
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const SMAAPass = require("./postprocessing/SMAAPass.cjs");
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const FilmPass = require("./postprocessing/FilmPass.cjs");
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const OutlinePass = require("./postprocessing/OutlinePass.cjs");
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const SSAOPass = require("./postprocessing/SSAOPass.cjs");
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const SavePass = require("./postprocessing/SavePass.cjs");
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const BokehPass = require("./postprocessing/BokehPass.cjs");
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const Pass = require("./postprocessing/Pass.cjs");
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const TexturePass = require("./postprocessing/TexturePass.cjs");
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const AdaptiveToneMappingPass = require("./postprocessing/AdaptiveToneMappingPass.cjs");
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const UnrealBloomPass = require("./postprocessing/UnrealBloomPass.cjs");
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const CubeTexturePass = require("./postprocessing/CubeTexturePass.cjs");
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const SAOPass = require("./postprocessing/SAOPass.cjs");
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const AfterimagePass = require("./postprocessing/AfterimagePass.cjs");
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const MaskPass = require("./postprocessing/MaskPass.cjs");
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const EffectComposer = require("./postprocessing/EffectComposer.cjs");
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const DotScreenPass = require("./postprocessing/DotScreenPass.cjs");
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const SSRPass = require("./postprocessing/SSRPass.cjs");
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const TAARenderPass = require("./postprocessing/TAARenderPass.cjs");
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const ShaderPass = require("./postprocessing/ShaderPass.cjs");
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const SSAARenderPass = require("./postprocessing/SSAARenderPass.cjs");
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const RenderPass = require("./postprocessing/RenderPass.cjs");
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const RenderPixelatedPass = require("./postprocessing/RenderPixelatedPass.cjs");
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const BloomPass = require("./postprocessing/BloomPass.cjs");
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const WaterPass = require("./postprocessing/WaterPass.cjs");
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const ARButton = require("./webxr/ARButton.cjs");
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const OculusHandModel = require("./webxr/OculusHandModel.cjs");
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const OculusHandPointerModel = require("./webxr/OculusHandPointerModel.cjs");
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const Text2D = require("./webxr/Text2D.cjs");
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const VRButton = require("./webxr/VRButton.cjs");
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const XRControllerModelFactory = require("./webxr/XRControllerModelFactory.cjs");
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const XREstimatedLight = require("./webxr/XREstimatedLight.cjs");
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const XRHandMeshModel = require("./webxr/XRHandMeshModel.cjs");
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const XRHandModelFactory = require("./webxr/XRHandModelFactory.cjs");
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const XRHandPrimitiveModel = require("./webxr/XRHandPrimitiveModel.cjs");
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const ParametricGeometries = require("./geometries/ParametricGeometries.cjs");
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const ParametricGeometry = require("./geometries/ParametricGeometry.cjs");
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const ConvexGeometry = require("./geometries/ConvexGeometry.cjs");
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const LightningStrike = require("./geometries/LightningStrike.cjs");
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const RoundedBoxGeometry = require("./geometries/RoundedBoxGeometry.cjs");
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const BoxLineGeometry = require("./geometries/BoxLineGeometry.cjs");
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const DecalGeometry = require("./geometries/DecalGeometry.cjs");
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const TeapotGeometry = require("./geometries/TeapotGeometry.cjs");
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const TextGeometry = require("./geometries/TextGeometry.cjs");
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const CSM = require("./csm/CSM.cjs");
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const CSMFrustum = require("./csm/CSMFrustum.cjs");
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const CSMHelper = require("./csm/CSMHelper.cjs");
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const CSMShader = require("./csm/CSMShader.cjs");
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const ACESFilmicToneMappingShader = require("./shaders/ACESFilmicToneMappingShader.cjs");
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const AfterimageShader = require("./shaders/AfterimageShader.cjs");
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const BasicShader = require("./shaders/BasicShader.cjs");
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const BleachBypassShader = require("./shaders/BleachBypassShader.cjs");
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const BlendShader = require("./shaders/BlendShader.cjs");
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const BokehShader = require("./shaders/BokehShader.cjs");
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const BokehShader2 = require("./shaders/BokehShader2.cjs");
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const BrightnessContrastShader = require("./shaders/BrightnessContrastShader.cjs");
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const ColorCorrectionShader = require("./shaders/ColorCorrectionShader.cjs");
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const ColorifyShader = require("./shaders/ColorifyShader.cjs");
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const ConvolutionShader = require("./shaders/ConvolutionShader.cjs");
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const CopyShader = require("./shaders/CopyShader.cjs");
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const DOFMipMapShader = require("./shaders/DOFMipMapShader.cjs");
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const DepthLimitedBlurShader = require("./shaders/DepthLimitedBlurShader.cjs");
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const DigitalGlitch = require("./shaders/DigitalGlitch.cjs");
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const DotScreenShader = require("./shaders/DotScreenShader.cjs");
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const FXAAShader = require("./shaders/FXAAShader.cjs");
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const FilmShader = require("./shaders/FilmShader.cjs");
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const FocusShader = require("./shaders/FocusShader.cjs");
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const FreiChenShader = require("./shaders/FreiChenShader.cjs");
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const FresnelShader = require("./shaders/FresnelShader.cjs");
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const GammaCorrectionShader = require("./shaders/GammaCorrectionShader.cjs");
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const GodRaysShader = require("./shaders/GodRaysShader.cjs");
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const HalftoneShader = require("./shaders/HalftoneShader.cjs");
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const HorizontalBlurShader = require("./shaders/HorizontalBlurShader.cjs");
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const HorizontalTiltShiftShader = require("./shaders/HorizontalTiltShiftShader.cjs");
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const HueSaturationShader = require("./shaders/HueSaturationShader.cjs");
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const KaleidoShader = require("./shaders/KaleidoShader.cjs");
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const LuminosityHighPassShader = require("./shaders/LuminosityHighPassShader.cjs");
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const LuminosityShader = require("./shaders/LuminosityShader.cjs");
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const MirrorShader = require("./shaders/MirrorShader.cjs");
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const NormalMapShader = require("./shaders/NormalMapShader.cjs");
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const ParallaxShader = require("./shaders/ParallaxShader.cjs");
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const PixelShader = require("./shaders/PixelShader.cjs");
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const RGBShiftShader = require("./shaders/RGBShiftShader.cjs");
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const SAOShader = require("./shaders/SAOShader.cjs");
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const SMAAShader = require("./shaders/SMAAShader.cjs");
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const SSAOShader = require("./shaders/SSAOShader.cjs");
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const SSRShader = require("./shaders/SSRShader.cjs");
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const SepiaShader = require("./shaders/SepiaShader.cjs");
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const SobelOperatorShader = require("./shaders/SobelOperatorShader.cjs");
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const SubsurfaceScatteringShader = require("./shaders/SubsurfaceScatteringShader.cjs");
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const TechnicolorShader = require("./shaders/TechnicolorShader.cjs");
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const ToneMapShader = require("./shaders/ToneMapShader.cjs");
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const ToonShader = require("./shaders/ToonShader.cjs");
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const TriangleBlurShader = require("./shaders/TriangleBlurShader.cjs");
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const UnpackDepthRGBAShader = require("./shaders/UnpackDepthRGBAShader.cjs");
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const VerticalBlurShader = require("./shaders/VerticalBlurShader.cjs");
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const VerticalTiltShiftShader = require("./shaders/VerticalTiltShiftShader.cjs");
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const VignetteShader = require("./shaders/VignetteShader.cjs");
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const VolumeShader = require("./shaders/VolumeShader.cjs");
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const WaterRefractionShader = require("./shaders/WaterRefractionShader.cjs");
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const HTMLMesh = require("./interactive/HTMLMesh.cjs");
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const InteractiveGroup = require("./interactive/InteractiveGroup.cjs");
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const SelectionHelper = require("./interactive/SelectionHelper.cjs");
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const SelectionBox = require("./interactive/SelectionBox.cjs");
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const AmmoPhysics = require("./physics/AmmoPhysics.cjs");
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const ParallaxBarrierEffect = require("./effects/ParallaxBarrierEffect.cjs");
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const PeppersGhostEffect = require("./effects/PeppersGhostEffect.cjs");
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const OutlineEffect = require("./effects/OutlineEffect.cjs");
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const AnaglyphEffect = require("./effects/AnaglyphEffect.cjs");
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const AsciiEffect = require("./effects/AsciiEffect.cjs");
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const StereoEffect = require("./effects/StereoEffect.cjs");
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const FBXLoader = require("./loaders/FBXLoader.cjs");
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const FontLoader = require("./loaders/FontLoader.cjs");
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const TGALoader = require("./loaders/TGALoader.cjs");
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const LUTCubeLoader = require("./loaders/LUTCubeLoader.cjs");
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const NRRDLoader = require("./loaders/NRRDLoader.cjs");
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const STLLoader = require("./loaders/STLLoader.cjs");
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const MTLLoader = require("./loaders/MTLLoader.cjs");
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const XLoader = require("./loaders/XLoader.cjs");
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const BVHLoader = require("./loaders/BVHLoader.cjs");
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const KMZLoader = require("./loaders/KMZLoader.cjs");
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const VRMLoader = require("./loaders/VRMLoader.cjs");
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const VRMLLoader = require("./loaders/VRMLLoader.cjs");
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const KTX2Loader = require("./loaders/KTX2Loader.cjs");
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const LottieLoader = require("./loaders/LottieLoader.cjs");
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const TTFLoader = require("./loaders/TTFLoader.cjs");
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const RGBELoader = require("./loaders/RGBELoader.cjs");
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const AssimpLoader = require("./loaders/AssimpLoader.cjs");
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const ColladaLoader = require("./loaders/ColladaLoader.cjs");
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const MDDLoader = require("./loaders/MDDLoader.cjs");
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const EXRLoader = require("./loaders/EXRLoader.cjs");
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const _3MFLoader = require("./loaders/3MFLoader.cjs");
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const XYZLoader = require("./loaders/XYZLoader.cjs");
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const VTKLoader = require("./loaders/VTKLoader.cjs");
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const LUT3dlLoader = require("./loaders/LUT3dlLoader.cjs");
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const DDSLoader = require("./loaders/DDSLoader.cjs");
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const PVRLoader = require("./loaders/PVRLoader.cjs");
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const GCodeLoader = require("./loaders/GCodeLoader.cjs");
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const BasisTextureLoader = require("./loaders/BasisTextureLoader.cjs");
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const TDSLoader = require("./loaders/TDSLoader.cjs");
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const LDrawLoader = require("./loaders/LDrawLoader.cjs");
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const GLTFLoader = require("./loaders/GLTFLoader.cjs");
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const SVGLoader = require("./loaders/SVGLoader.cjs");
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const _3DMLoader = require("./loaders/3DMLoader.cjs");
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const OBJLoader = require("./loaders/OBJLoader.cjs");
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const AMFLoader = require("./loaders/AMFLoader.cjs");
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const MMDLoader = require("./loaders/MMDLoader.cjs");
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const MD2Loader = require("./loaders/MD2Loader.cjs");
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const KTXLoader = require("./loaders/KTXLoader.cjs");
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const TiltLoader = require("./loaders/TiltLoader.cjs");
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const DRACOLoader = require("./loaders/DRACOLoader.cjs");
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const HDRCubeTextureLoader = require("./loaders/HDRCubeTextureLoader.cjs");
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const PDBLoader = require("./loaders/PDBLoader.cjs");
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const PRWMLoader = require("./loaders/PRWMLoader.cjs");
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const RGBMLoader = require("./loaders/RGBMLoader.cjs");
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const VOXLoader = require("./loaders/VOXLoader.cjs");
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const PCDLoader = require("./loaders/PCDLoader.cjs");
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const LWOLoader = require("./loaders/LWOLoader.cjs");
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const PLYLoader = require("./loaders/PLYLoader.cjs");
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const LineSegmentsGeometry = require("./lines/LineSegmentsGeometry.cjs");
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const LineGeometry = require("./lines/LineGeometry.cjs");
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const Wireframe = require("./lines/Wireframe.cjs");
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const WireframeGeometry2 = require("./lines/WireframeGeometry2.cjs");
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const Line2 = require("./lines/Line2.cjs");
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const LineMaterial = require("./lines/LineMaterial.cjs");
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const LineSegments2 = require("./lines/LineSegments2.cjs");
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const LightProbeHelper = require("./helpers/LightProbeHelper.cjs");
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const RaycasterHelper = require("./helpers/RaycasterHelper.cjs");
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const VertexTangentsHelper = require("./helpers/VertexTangentsHelper.cjs");
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const PositionalAudioHelper = require("./helpers/PositionalAudioHelper.cjs");
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const VertexNormalsHelper = require("./helpers/VertexNormalsHelper.cjs");
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const RectAreaLightHelper = require("./helpers/RectAreaLightHelper.cjs");
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const RectAreaLightUniformsLib = require("./lights/RectAreaLightUniformsLib.cjs");
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const LightProbeGenerator = require("./lights/LightProbeGenerator.cjs");
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const NURBSUtils = require("./curves/NURBSUtils.cjs");
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const NURBSCurve = require("./curves/NURBSCurve.cjs");
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const NURBSSurface = require("./curves/NURBSSurface.cjs");
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const CurveExtras = require("./curves/CurveExtras.cjs");
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const Geometry = require("./deprecated/Geometry.cjs");
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const MeshoptDecoder = require("./libs/MeshoptDecoder.cjs");
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const MotionControllers = require("./libs/MotionControllers.cjs");
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exports.MD2CharacterComplex = MD2CharacterComplex.MD2CharacterComplex;
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exports.ConvexObjectBreaker = ConvexObjectBreaker.ConvexObjectBreaker;
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exports.MorphBlendMesh = MorphBlendMesh.MorphBlendMesh;
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exports.GPUComputationRenderer = GPUComputationRenderer.GPUComputationRenderer;
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exports.Gyroscope = Gyroscope.Gyroscope;
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exports.MorphAnimMesh = MorphAnimMesh.MorphAnimMesh;
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exports.RollerCoasterGeometry = RollerCoaster.RollerCoasterGeometry;
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exports.RollerCoasterLiftersGeometry = RollerCoaster.RollerCoasterLiftersGeometry;
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exports.RollerCoasterShadowGeometry = RollerCoaster.RollerCoasterShadowGeometry;
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exports.SkyGeometry = RollerCoaster.SkyGeometry;
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exports.TreesGeometry = RollerCoaster.TreesGeometry;
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exports.Timer = Timer.Timer;
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exports.getErrorMessage = WebGL.getErrorMessage;
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exports.getWebGL2ErrorMessage = WebGL.getWebGL2ErrorMessage;
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exports.getWebGLErrorMessage = WebGL.getWebGLErrorMessage;
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exports.isWebGL2Available = WebGL.isWebGL2Available;
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exports.isWebGLAvailable = WebGL.isWebGLAvailable;
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exports.MD2Character = MD2Character.MD2Character;
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exports.VolumeSlice = VolumeSlice.VolumeSlice;
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exports.TubePainter = TubePainter.TubePainter;
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exports.Volume = Volume.Volume;
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exports.ProgressiveLightMap = ProgressiveLightmap.ProgressiveLightMap;
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exports.CSS2DObject = CSS2DRenderer.CSS2DObject;
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exports.CSS2DRenderer = CSS2DRenderer.CSS2DRenderer;
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exports.CSS3DObject = CSS3DRenderer.CSS3DObject;
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exports.CSS3DRenderer = CSS3DRenderer.CSS3DRenderer;
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exports.CSS3DSprite = CSS3DRenderer.CSS3DSprite;
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exports.Projector = Projector.Projector;
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exports.RenderableFace = Projector.RenderableFace;
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exports.RenderableLine = Projector.RenderableLine;
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exports.RenderableObject = Projector.RenderableObject;
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exports.RenderableSprite = Projector.RenderableSprite;
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exports.RenderableVertex = Projector.RenderableVertex;
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exports.SVGObject = SVGRenderer.SVGObject;
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exports.SVGRenderer = SVGRenderer.SVGRenderer;
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exports.FlakesTexture = FlakesTexture.FlakesTexture;
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exports.Flow = CurveModifier.Flow;
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exports.InstancedFlow = CurveModifier.InstancedFlow;
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exports.getUniforms = CurveModifier.getUniforms;
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exports.initSplineTexture = CurveModifier.initSplineTexture;
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exports.modifyShader = CurveModifier.modifyShader;
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exports.updateSplineTexture = CurveModifier.updateSplineTexture;
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exports.SimplifyModifier = SimplifyModifier.SimplifyModifier;
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exports.EdgeSplitModifier = EdgeSplitModifier.EdgeSplitModifier;
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exports.TessellateModifier = TessellateModifier.TessellateModifier;
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exports.GLTFExporter = GLTFExporter.GLTFExporter;
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exports.USDZExporter = USDZExporter.USDZExporter;
|
|
exports.PLYExporter = PLYExporter.PLYExporter;
|
|
exports.DRACOExporter = DRACOExporter.DRACOExporter;
|
|
exports.ColladaExporter = ColladaExporter.ColladaExporter;
|
|
exports.MMDExporter = MMDExporter.MMDExporter;
|
|
exports.STLExporter = STLExporter.STLExporter;
|
|
exports.OBJExporter = OBJExporter.OBJExporter;
|
|
exports.RoomEnvironment = RoomEnvironment.RoomEnvironment;
|
|
exports.AnimationClipCreator = AnimationClipCreator.AnimationClipCreator;
|
|
exports.CCDIKHelper = CCDIKSolver.CCDIKHelper;
|
|
exports.CCDIKSolver = CCDIKSolver.CCDIKSolver;
|
|
exports.MMDPhysics = MMDPhysics.MMDPhysics;
|
|
exports.MMDAnimationHelper = MMDAnimationHelper.MMDAnimationHelper;
|
|
exports.BatchedMesh = BatchedMesh.BatchedMesh;
|
|
exports.Reflector = Reflector.Reflector;
|
|
exports.Refractor = Refractor.Refractor;
|
|
exports.ShadowMesh = ShadowMesh.ShadowMesh;
|
|
exports.Lensflare = Lensflare.Lensflare;
|
|
exports.LensflareElement = Lensflare.LensflareElement;
|
|
exports.Water = Water.Water;
|
|
exports.MarchingCubes = MarchingCubes.MarchingCubes;
|
|
exports.edgeTable = MarchingCubes.edgeTable;
|
|
exports.triTable = MarchingCubes.triTable;
|
|
exports.LightningStorm = LightningStorm.LightningStorm;
|
|
exports.ReflectorRTT = ReflectorRTT.ReflectorRTT;
|
|
exports.ReflectorForSSRPass = ReflectorForSSRPass.ReflectorForSSRPass;
|
|
exports.Sky = Sky.Sky;
|
|
exports.Water2 = Water2.Water2;
|
|
exports.GroundProjectedEnv = GroundProjectedEnv.GroundProjectedEnv;
|
|
exports.SceneUtils = SceneUtils.SceneUtils;
|
|
exports.UVsDebug = UVsDebug.UVsDebug;
|
|
exports.GeometryUtils = GeometryUtils.GeometryUtils;
|
|
exports.RoughnessMipmapper = RoughnessMipmapper.RoughnessMipmapper;
|
|
exports.SkeletonUtils = SkeletonUtils.SkeletonUtils;
|
|
exports.ShadowMapViewer = ShadowMapViewer.ShadowMapViewer;
|
|
exports.computeMorphedAttributes = BufferGeometryUtils.computeMorphedAttributes;
|
|
exports.estimateBytesUsed = BufferGeometryUtils.estimateBytesUsed;
|
|
exports.interleaveAttributes = BufferGeometryUtils.interleaveAttributes;
|
|
exports.mergeBufferAttributes = BufferGeometryUtils.mergeBufferAttributes;
|
|
exports.mergeBufferGeometries = BufferGeometryUtils.mergeBufferGeometries;
|
|
exports.mergeVertices = BufferGeometryUtils.mergeVertices;
|
|
exports.toCreasedNormals = BufferGeometryUtils.toCreasedNormals;
|
|
exports.toTrianglesDrawMode = BufferGeometryUtils.toTrianglesDrawMode;
|
|
exports.GeometryCompressionUtils = GeometryCompressionUtils.GeometryCompressionUtils;
|
|
exports.PackedPhongMaterial = GeometryCompressionUtils.PackedPhongMaterial;
|
|
exports.CinematicCamera = CinematicCamera.CinematicCamera;
|
|
exports.ConvexHull = ConvexHull.ConvexHull;
|
|
exports.Face = ConvexHull.Face;
|
|
exports.HalfEdge = ConvexHull.HalfEdge;
|
|
exports.VertexList = ConvexHull.VertexList;
|
|
exports.VertexNode = ConvexHull.VertexNode;
|
|
exports.MeshSurfaceSampler = MeshSurfaceSampler.MeshSurfaceSampler;
|
|
exports.SimplexNoise = SimplexNoise.SimplexNoise;
|
|
exports.OBB = OBB.OBB;
|
|
exports.Capsule = Capsule.Capsule;
|
|
exports.ColorConverter = ColorConverter.ColorConverter;
|
|
exports.ImprovedNoise = ImprovedNoise.ImprovedNoise;
|
|
exports.Octree = Octree.Octree;
|
|
exports.ColorMapKeywords = Lut.ColorMapKeywords;
|
|
exports.Lut = Lut.Lut;
|
|
exports.CameraControls = CameraControls.CameraControls;
|
|
exports.MapControlsExp = CameraControls.MapControlsExp;
|
|
exports.OrbitControlsExp = CameraControls.OrbitControlsExp;
|
|
exports.STATE = CameraControls.STATE;
|
|
exports.TrackballControlsExp = CameraControls.TrackballControlsExp;
|
|
exports.FirstPersonControls = FirstPersonControls.FirstPersonControls;
|
|
exports.TransformControls = TransformControls.TransformControls;
|
|
exports.TransformControlsGizmo = TransformControls.TransformControlsGizmo;
|
|
exports.TransformControlsPlane = TransformControls.TransformControlsPlane;
|
|
exports.DragControls = DragControls.DragControls;
|
|
exports.PointerLockControls = PointerLockControls.PointerLockControls;
|
|
exports.DeviceOrientationControls = DeviceOrientationControls.DeviceOrientationControls;
|
|
exports.TrackballControls = TrackballControls.TrackballControls;
|
|
exports.MapControls = OrbitControls.MapControls;
|
|
exports.OrbitControls = OrbitControls.OrbitControls;
|
|
exports.ArcballControls = ArcballControls.ArcballControls;
|
|
exports.FlyControls = FlyControls.FlyControls;
|
|
exports.LUTPass = LUTPass.LUTPass;
|
|
exports.ClearPass = ClearPass.ClearPass;
|
|
exports.GlitchPass = GlitchPass.GlitchPass;
|
|
exports.HalftonePass = HalftonePass.HalftonePass;
|
|
exports.SMAAPass = SMAAPass.SMAAPass;
|
|
exports.FilmPass = FilmPass.FilmPass;
|
|
exports.OutlinePass = OutlinePass.OutlinePass;
|
|
exports.SSAOPass = SSAOPass.SSAOPass;
|
|
exports.SavePass = SavePass.SavePass;
|
|
exports.BokehPass = BokehPass.BokehPass;
|
|
exports.FullScreenQuad = Pass.FullScreenQuad;
|
|
exports.Pass = Pass.Pass;
|
|
exports.TexturePass = TexturePass.TexturePass;
|
|
exports.AdaptiveToneMappingPass = AdaptiveToneMappingPass.AdaptiveToneMappingPass;
|
|
exports.UnrealBloomPass = UnrealBloomPass.UnrealBloomPass;
|
|
exports.CubeTexturePass = CubeTexturePass.CubeTexturePass;
|
|
exports.SAOPass = SAOPass.SAOPass;
|
|
exports.AfterimagePass = AfterimagePass.AfterimagePass;
|
|
exports.ClearMaskPass = MaskPass.ClearMaskPass;
|
|
exports.MaskPass = MaskPass.MaskPass;
|
|
exports.EffectComposer = EffectComposer.EffectComposer;
|
|
exports.DotScreenPass = DotScreenPass.DotScreenPass;
|
|
exports.SSRPass = SSRPass.SSRPass;
|
|
exports.TAARenderPass = TAARenderPass.TAARenderPass;
|
|
exports.ShaderPass = ShaderPass.ShaderPass;
|
|
exports.SSAARenderPass = SSAARenderPass.SSAARenderPass;
|
|
exports.RenderPass = RenderPass.RenderPass;
|
|
exports.RenderPixelatedPass = RenderPixelatedPass.RenderPixelatedPass;
|
|
exports.BloomPass = BloomPass.BloomPass;
|
|
exports.WaterPass = WaterPass.WaterPass;
|
|
exports.ARButton = ARButton.ARButton;
|
|
exports.OculusHandModel = OculusHandModel.OculusHandModel;
|
|
exports.OculusHandPointerModel = OculusHandPointerModel.OculusHandPointerModel;
|
|
exports.createText = Text2D.createText;
|
|
exports.VRButton = VRButton.VRButton;
|
|
exports.XRControllerModelFactory = XRControllerModelFactory.XRControllerModelFactory;
|
|
exports.XREstimatedLight = XREstimatedLight.XREstimatedLight;
|
|
exports.XRHandMeshModel = XRHandMeshModel.XRHandMeshModel;
|
|
exports.XRHandModelFactory = XRHandModelFactory.XRHandModelFactory;
|
|
exports.XRHandPrimitiveModel = XRHandPrimitiveModel.XRHandPrimitiveModel;
|
|
exports.ParametricGeometries = ParametricGeometries.ParametricGeometries;
|
|
exports.ParametricGeometry = ParametricGeometry.ParametricGeometry;
|
|
exports.ConvexGeometry = ConvexGeometry.ConvexGeometry;
|
|
exports.LightningStrike = LightningStrike.LightningStrike;
|
|
exports.RoundedBoxGeometry = RoundedBoxGeometry.RoundedBoxGeometry;
|
|
exports.BoxLineGeometry = BoxLineGeometry.BoxLineGeometry;
|
|
exports.DecalGeometry = DecalGeometry.DecalGeometry;
|
|
exports.DecalVertex = DecalGeometry.DecalVertex;
|
|
exports.TeapotGeometry = TeapotGeometry.TeapotGeometry;
|
|
exports.TextBufferGeometry = TextGeometry.TextGeometry;
|
|
exports.TextGeometry = TextGeometry.TextGeometry;
|
|
exports.CSM = CSM.CSM;
|
|
exports.CSMFrustum = CSMFrustum.CSMFrustum;
|
|
exports.CSMHelper = CSMHelper.CSMHelper;
|
|
exports.CSMShader = CSMShader.CSMShader;
|
|
exports.ACESFilmicToneMappingShader = ACESFilmicToneMappingShader.ACESFilmicToneMappingShader;
|
|
exports.AfterimageShader = AfterimageShader.AfterimageShader;
|
|
exports.BasicShader = BasicShader.BasicShader;
|
|
exports.BleachBypassShader = BleachBypassShader.BleachBypassShader;
|
|
exports.BlendShader = BlendShader.BlendShader;
|
|
exports.BokehShader = BokehShader.BokehShader;
|
|
exports.BokehDepthShader = BokehShader2.BokehDepthShader;
|
|
exports.BokehShader2 = BokehShader2.BokehShader2;
|
|
exports.BrightnessContrastShader = BrightnessContrastShader.BrightnessContrastShader;
|
|
exports.ColorCorrectionShader = ColorCorrectionShader.ColorCorrectionShader;
|
|
exports.ColorifyShader = ColorifyShader.ColorifyShader;
|
|
exports.ConvolutionShader = ConvolutionShader.ConvolutionShader;
|
|
exports.CopyShader = CopyShader.CopyShader;
|
|
exports.DOFMipMapShader = DOFMipMapShader.DOFMipMapShader;
|
|
exports.BlurShaderUtils = DepthLimitedBlurShader.BlurShaderUtils;
|
|
exports.DepthLimitedBlurShader = DepthLimitedBlurShader.DepthLimitedBlurShader;
|
|
exports.DigitalGlitch = DigitalGlitch.DigitalGlitch;
|
|
exports.DotScreenShader = DotScreenShader.DotScreenShader;
|
|
exports.FXAAShader = FXAAShader.FXAAShader;
|
|
exports.FilmShader = FilmShader.FilmShader;
|
|
exports.FocusShader = FocusShader.FocusShader;
|
|
exports.FreiChenShader = FreiChenShader.FreiChenShader;
|
|
exports.FresnelShader = FresnelShader.FresnelShader;
|
|
exports.GammaCorrectionShader = GammaCorrectionShader.GammaCorrectionShader;
|
|
exports.GodRaysCombineShader = GodRaysShader.GodRaysCombineShader;
|
|
exports.GodRaysDepthMaskShader = GodRaysShader.GodRaysDepthMaskShader;
|
|
exports.GodRaysFakeSunShader = GodRaysShader.GodRaysFakeSunShader;
|
|
exports.GodRaysGenerateShader = GodRaysShader.GodRaysGenerateShader;
|
|
exports.HalftoneShader = HalftoneShader.HalftoneShader;
|
|
exports.HorizontalBlurShader = HorizontalBlurShader.HorizontalBlurShader;
|
|
exports.HorizontalTiltShiftShader = HorizontalTiltShiftShader.HorizontalTiltShiftShader;
|
|
exports.HueSaturationShader = HueSaturationShader.HueSaturationShader;
|
|
exports.KaleidoShader = KaleidoShader.KaleidoShader;
|
|
exports.LuminosityHighPassShader = LuminosityHighPassShader.LuminosityHighPassShader;
|
|
exports.LuminosityShader = LuminosityShader.LuminosityShader;
|
|
exports.MirrorShader = MirrorShader.MirrorShader;
|
|
exports.NormalMapShader = NormalMapShader.NormalMapShader;
|
|
exports.ParallaxShader = ParallaxShader.ParallaxShader;
|
|
exports.PixelShader = PixelShader.PixelShader;
|
|
exports.RGBShiftShader = RGBShiftShader.RGBShiftShader;
|
|
exports.SAOShader = SAOShader.SAOShader;
|
|
exports.SMAABlendShader = SMAAShader.SMAABlendShader;
|
|
exports.SMAAEdgesShader = SMAAShader.SMAAEdgesShader;
|
|
exports.SMAAWeightsShader = SMAAShader.SMAAWeightsShader;
|
|
exports.SSAOBlurShader = SSAOShader.SSAOBlurShader;
|
|
exports.SSAODepthShader = SSAOShader.SSAODepthShader;
|
|
exports.SSAOShader = SSAOShader.SSAOShader;
|
|
exports.SSRBlurShader = SSRShader.SSRBlurShader;
|
|
exports.SSRDepthShader = SSRShader.SSRDepthShader;
|
|
exports.SSRShader = SSRShader.SSRShader;
|
|
exports.SepiaShader = SepiaShader.SepiaShader;
|
|
exports.SobelOperatorShader = SobelOperatorShader.SobelOperatorShader;
|
|
exports.SubsurfaceScatteringShader = SubsurfaceScatteringShader.SubsurfaceScatteringShader;
|
|
exports.TechnicolorShader = TechnicolorShader.TechnicolorShader;
|
|
exports.ToneMapShader = ToneMapShader.ToneMapShader;
|
|
exports.ToonShader1 = ToonShader.ToonShader1;
|
|
exports.ToonShader2 = ToonShader.ToonShader2;
|
|
exports.ToonShaderDotted = ToonShader.ToonShaderDotted;
|
|
exports.ToonShaderHatching = ToonShader.ToonShaderHatching;
|
|
exports.TriangleBlurShader = TriangleBlurShader.TriangleBlurShader;
|
|
exports.UnpackDepthRGBAShader = UnpackDepthRGBAShader.UnpackDepthRGBAShader;
|
|
exports.VerticalBlurShader = VerticalBlurShader.VerticalBlurShader;
|
|
exports.VerticalTiltShiftShader = VerticalTiltShiftShader.VerticalTiltShiftShader;
|
|
exports.VignetteShader = VignetteShader.VignetteShader;
|
|
exports.VolumeRenderShader1 = VolumeShader.VolumeRenderShader1;
|
|
exports.WaterRefractionShader = WaterRefractionShader.WaterRefractionShader;
|
|
exports.HTMLMesh = HTMLMesh.HTMLMesh;
|
|
exports.InteractiveGroup = InteractiveGroup.InteractiveGroup;
|
|
exports.SelectionHelper = SelectionHelper.SelectionHelper;
|
|
exports.SelectionBox = SelectionBox.SelectionBox;
|
|
exports.AmmoPhysics = AmmoPhysics.AmmoPhysics;
|
|
exports.ParallaxBarrierEffect = ParallaxBarrierEffect.ParallaxBarrierEffect;
|
|
exports.PeppersGhostEffect = PeppersGhostEffect.PeppersGhostEffect;
|
|
exports.OutlineEffect = OutlineEffect.OutlineEffect;
|
|
exports.AnaglyphEffect = AnaglyphEffect.AnaglyphEffect;
|
|
exports.AsciiEffect = AsciiEffect.AsciiEffect;
|
|
exports.StereoEffect = StereoEffect.StereoEffect;
|
|
exports.FBXLoader = FBXLoader.FBXLoader;
|
|
exports.Font = FontLoader.Font;
|
|
exports.FontLoader = FontLoader.FontLoader;
|
|
exports.TGALoader = TGALoader.TGALoader;
|
|
exports.LUTCubeLoader = LUTCubeLoader.LUTCubeLoader;
|
|
exports.NRRDLoader = NRRDLoader.NRRDLoader;
|
|
exports.STLLoader = STLLoader.STLLoader;
|
|
exports.MTLLoader = MTLLoader.MTLLoader;
|
|
exports.XLoader = XLoader.XLoader;
|
|
exports.BVHLoader = BVHLoader.BVHLoader;
|
|
exports.KMZLoader = KMZLoader.KMZLoader;
|
|
exports.VRMLoader = VRMLoader.VRMLoader;
|
|
exports.VRMLLoader = VRMLLoader.VRMLLoader;
|
|
exports.KTX2Loader = KTX2Loader.KTX2Loader;
|
|
exports.LottieLoader = LottieLoader.LottieLoader;
|
|
exports.TTFLoader = TTFLoader.TTFLoader;
|
|
exports.RGBELoader = RGBELoader.RGBELoader;
|
|
exports.AssimpLoader = AssimpLoader.AssimpLoader;
|
|
exports.ColladaLoader = ColladaLoader.ColladaLoader;
|
|
exports.MDDLoader = MDDLoader.MDDLoader;
|
|
exports.EXRLoader = EXRLoader.EXRLoader;
|
|
exports.ThreeMFLoader = _3MFLoader.ThreeMFLoader;
|
|
exports.XYZLoader = XYZLoader.XYZLoader;
|
|
exports.VTKLoader = VTKLoader.VTKLoader;
|
|
exports.LUT3dlLoader = LUT3dlLoader.LUT3dlLoader;
|
|
exports.DDSLoader = DDSLoader.DDSLoader;
|
|
exports.PVRLoader = PVRLoader.PVRLoader;
|
|
exports.GCodeLoader = GCodeLoader.GCodeLoader;
|
|
exports.BasisTextureLoader = BasisTextureLoader.BasisTextureLoader;
|
|
exports.TDSLoader = TDSLoader.TDSLoader;
|
|
exports.LDrawLoader = LDrawLoader.LDrawLoader;
|
|
exports.GLTFLoader = GLTFLoader.GLTFLoader;
|
|
exports.SVGLoader = SVGLoader.SVGLoader;
|
|
exports.Rhino3dmLoader = _3DMLoader.Rhino3dmLoader;
|
|
exports.OBJLoader = OBJLoader.OBJLoader;
|
|
exports.AMFLoader = AMFLoader.AMFLoader;
|
|
exports.MMDLoader = MMDLoader.MMDLoader;
|
|
exports.MD2Loader = MD2Loader.MD2Loader;
|
|
exports.KTXLoader = KTXLoader.KTXLoader;
|
|
exports.TiltLoader = TiltLoader.TiltLoader;
|
|
exports.DRACOLoader = DRACOLoader.DRACOLoader;
|
|
exports.HDRCubeTextureLoader = HDRCubeTextureLoader.HDRCubeTextureLoader;
|
|
exports.PDBLoader = PDBLoader.PDBLoader;
|
|
exports.PRWMLoader = PRWMLoader.PRWMLoader;
|
|
exports.RGBMLoader = RGBMLoader.RGBMLoader;
|
|
exports.VOXData3DTexture = VOXLoader.VOXData3DTexture;
|
|
exports.VOXLoader = VOXLoader.VOXLoader;
|
|
exports.VOXMesh = VOXLoader.VOXMesh;
|
|
exports.PCDLoader = PCDLoader.PCDLoader;
|
|
exports.LWOLoader = LWOLoader.LWOLoader;
|
|
exports.PLYLoader = PLYLoader.PLYLoader;
|
|
exports.LineSegmentsGeometry = LineSegmentsGeometry.LineSegmentsGeometry;
|
|
exports.LineGeometry = LineGeometry.LineGeometry;
|
|
exports.Wireframe = Wireframe.Wireframe;
|
|
exports.WireframeGeometry2 = WireframeGeometry2.WireframeGeometry2;
|
|
exports.Line2 = Line2.Line2;
|
|
exports.LineMaterial = LineMaterial.LineMaterial;
|
|
exports.LineSegments2 = LineSegments2.LineSegments2;
|
|
exports.LightProbeHelper = LightProbeHelper.LightProbeHelper;
|
|
exports.RaycasterHelper = RaycasterHelper.RaycasterHelper;
|
|
exports.VertexTangentsHelper = VertexTangentsHelper.VertexTangentsHelper;
|
|
exports.PositionalAudioHelper = PositionalAudioHelper.PositionalAudioHelper;
|
|
exports.VertexNormalsHelper = VertexNormalsHelper.VertexNormalsHelper;
|
|
exports.RectAreaLightHelper = RectAreaLightHelper.RectAreaLightHelper;
|
|
exports.RectAreaLightUniformsLib = RectAreaLightUniformsLib.RectAreaLightUniformsLib;
|
|
exports.LightProbeGenerator = LightProbeGenerator.LightProbeGenerator;
|
|
exports.calcBSplineDerivatives = NURBSUtils.calcBSplineDerivatives;
|
|
exports.calcBSplinePoint = NURBSUtils.calcBSplinePoint;
|
|
exports.calcBasisFunctionDerivatives = NURBSUtils.calcBasisFunctionDerivatives;
|
|
exports.calcBasisFunctions = NURBSUtils.calcBasisFunctions;
|
|
exports.calcKoverI = NURBSUtils.calcKoverI;
|
|
exports.calcNURBSDerivatives = NURBSUtils.calcNURBSDerivatives;
|
|
exports.calcRationalCurveDerivatives = NURBSUtils.calcRationalCurveDerivatives;
|
|
exports.calcSurfacePoint = NURBSUtils.calcSurfacePoint;
|
|
exports.findSpan = NURBSUtils.findSpan;
|
|
exports.NURBSCurve = NURBSCurve.NURBSCurve;
|
|
exports.NURBSSurface = NURBSSurface.NURBSSurface;
|
|
exports.CinquefoilKnot = CurveExtras.CinquefoilKnot;
|
|
exports.DecoratedTorusKnot4a = CurveExtras.DecoratedTorusKnot4a;
|
|
exports.DecoratedTorusKnot4b = CurveExtras.DecoratedTorusKnot4b;
|
|
exports.DecoratedTorusKnot5a = CurveExtras.DecoratedTorusKnot5a;
|
|
exports.DecoratedTorusKnot5c = CurveExtras.DecoratedTorusKnot5c;
|
|
exports.FigureEightPolynomialKnot = CurveExtras.FigureEightPolynomialKnot;
|
|
exports.GrannyKnot = CurveExtras.GrannyKnot;
|
|
exports.HeartCurve = CurveExtras.HeartCurve;
|
|
exports.HelixCurve = CurveExtras.HelixCurve;
|
|
exports.KnotCurve = CurveExtras.KnotCurve;
|
|
exports.TorusKnot = CurveExtras.TorusKnot;
|
|
exports.TrefoilKnot = CurveExtras.TrefoilKnot;
|
|
exports.TrefoilPolynomialKnot = CurveExtras.TrefoilPolynomialKnot;
|
|
exports.VivianiCurve = CurveExtras.VivianiCurve;
|
|
exports.Face3 = Geometry.Face3;
|
|
exports.Geometry = Geometry.Geometry;
|
|
exports.MeshoptDecoder = MeshoptDecoder.MeshoptDecoder;
|
|
exports.MotionController = MotionControllers.MotionController;
|
|
exports.MotionControllerConstants = MotionControllers.MotionControllerConstants;
|
|
exports.fetchProfile = MotionControllers.fetchProfile;
|
|
exports.fetchProfilesList = MotionControllers.fetchProfilesList;
|
|
//# sourceMappingURL=index.cjs.map
|