183 lines
6.9 KiB
JavaScript
183 lines
6.9 KiB
JavaScript
import { BufferGeometry, Vector3, Matrix4, Float32BufferAttribute } from "three";
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class DecalGeometry extends BufferGeometry {
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constructor(mesh, position, orientation, size) {
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super();
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const vertices = [];
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const normals = [];
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const uvs = [];
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const plane = new Vector3();
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const projectorMatrix = new Matrix4();
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projectorMatrix.makeRotationFromEuler(orientation);
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projectorMatrix.setPosition(position);
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const projectorMatrixInverse = new Matrix4();
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projectorMatrixInverse.copy(projectorMatrix).invert();
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generate();
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this.setAttribute("position", new Float32BufferAttribute(vertices, 3));
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this.setAttribute("normal", new Float32BufferAttribute(normals, 3));
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this.setAttribute("uv", new Float32BufferAttribute(uvs, 2));
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function generate() {
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let i;
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let decalVertices = [];
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const vertex = new Vector3();
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const normal = new Vector3();
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if (mesh.geometry.isGeometry === true) {
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console.error("THREE.DecalGeometry no longer supports THREE.Geometry. Use BufferGeometry instead.");
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return;
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}
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const geometry = mesh.geometry;
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const positionAttribute = geometry.attributes.position;
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const normalAttribute = geometry.attributes.normal;
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if (geometry.index !== null) {
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const index = geometry.index;
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for (i = 0; i < index.count; i++) {
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vertex.fromBufferAttribute(positionAttribute, index.getX(i));
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normal.fromBufferAttribute(normalAttribute, index.getX(i));
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pushDecalVertex(decalVertices, vertex, normal);
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}
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} else {
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for (i = 0; i < positionAttribute.count; i++) {
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vertex.fromBufferAttribute(positionAttribute, i);
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normal.fromBufferAttribute(normalAttribute, i);
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pushDecalVertex(decalVertices, vertex, normal);
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}
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}
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decalVertices = clipGeometry(decalVertices, plane.set(1, 0, 0));
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decalVertices = clipGeometry(decalVertices, plane.set(-1, 0, 0));
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decalVertices = clipGeometry(decalVertices, plane.set(0, 1, 0));
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decalVertices = clipGeometry(decalVertices, plane.set(0, -1, 0));
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decalVertices = clipGeometry(decalVertices, plane.set(0, 0, 1));
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decalVertices = clipGeometry(decalVertices, plane.set(0, 0, -1));
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for (i = 0; i < decalVertices.length; i++) {
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const decalVertex = decalVertices[i];
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uvs.push(0.5 + decalVertex.position.x / size.x, 0.5 + decalVertex.position.y / size.y);
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decalVertex.position.applyMatrix4(projectorMatrix);
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vertices.push(decalVertex.position.x, decalVertex.position.y, decalVertex.position.z);
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normals.push(decalVertex.normal.x, decalVertex.normal.y, decalVertex.normal.z);
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}
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}
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function pushDecalVertex(decalVertices, vertex, normal) {
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vertex.applyMatrix4(mesh.matrixWorld);
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vertex.applyMatrix4(projectorMatrixInverse);
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normal.transformDirection(mesh.matrixWorld);
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decalVertices.push(new DecalVertex(vertex.clone(), normal.clone()));
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}
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function clipGeometry(inVertices, plane2) {
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const outVertices = [];
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const s = 0.5 * Math.abs(size.dot(plane2));
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for (let i = 0; i < inVertices.length; i += 3) {
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let v1Out, v2Out, v3Out, total = 0;
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let nV1, nV2, nV3, nV4;
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const d1 = inVertices[i + 0].position.dot(plane2) - s;
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const d2 = inVertices[i + 1].position.dot(plane2) - s;
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const d3 = inVertices[i + 2].position.dot(plane2) - s;
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v1Out = d1 > 0;
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v2Out = d2 > 0;
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v3Out = d3 > 0;
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total = (v1Out ? 1 : 0) + (v2Out ? 1 : 0) + (v3Out ? 1 : 0);
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switch (total) {
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case 0: {
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outVertices.push(inVertices[i]);
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outVertices.push(inVertices[i + 1]);
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outVertices.push(inVertices[i + 2]);
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break;
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}
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case 1: {
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if (v1Out) {
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nV1 = inVertices[i + 1];
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nV2 = inVertices[i + 2];
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nV3 = clip(inVertices[i], nV1, plane2, s);
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nV4 = clip(inVertices[i], nV2, plane2, s);
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}
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if (v2Out) {
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nV1 = inVertices[i];
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nV2 = inVertices[i + 2];
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nV3 = clip(inVertices[i + 1], nV1, plane2, s);
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nV4 = clip(inVertices[i + 1], nV2, plane2, s);
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outVertices.push(nV3);
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outVertices.push(nV2.clone());
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outVertices.push(nV1.clone());
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outVertices.push(nV2.clone());
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outVertices.push(nV3.clone());
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outVertices.push(nV4);
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break;
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}
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if (v3Out) {
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nV1 = inVertices[i];
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nV2 = inVertices[i + 1];
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nV3 = clip(inVertices[i + 2], nV1, plane2, s);
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nV4 = clip(inVertices[i + 2], nV2, plane2, s);
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}
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outVertices.push(nV1.clone());
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outVertices.push(nV2.clone());
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outVertices.push(nV3);
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outVertices.push(nV4);
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outVertices.push(nV3.clone());
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outVertices.push(nV2.clone());
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break;
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}
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case 2: {
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if (!v1Out) {
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nV1 = inVertices[i].clone();
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nV2 = clip(nV1, inVertices[i + 1], plane2, s);
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nV3 = clip(nV1, inVertices[i + 2], plane2, s);
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outVertices.push(nV1);
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outVertices.push(nV2);
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outVertices.push(nV3);
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}
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if (!v2Out) {
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nV1 = inVertices[i + 1].clone();
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nV2 = clip(nV1, inVertices[i + 2], plane2, s);
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nV3 = clip(nV1, inVertices[i], plane2, s);
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outVertices.push(nV1);
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outVertices.push(nV2);
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outVertices.push(nV3);
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}
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if (!v3Out) {
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nV1 = inVertices[i + 2].clone();
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nV2 = clip(nV1, inVertices[i], plane2, s);
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nV3 = clip(nV1, inVertices[i + 1], plane2, s);
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outVertices.push(nV1);
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outVertices.push(nV2);
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outVertices.push(nV3);
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}
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break;
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}
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}
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}
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return outVertices;
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}
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function clip(v0, v1, p, s) {
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const d0 = v0.position.dot(p) - s;
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const d1 = v1.position.dot(p) - s;
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const s0 = d0 / (d0 - d1);
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const v = new DecalVertex(
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new Vector3(
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v0.position.x + s0 * (v1.position.x - v0.position.x),
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v0.position.y + s0 * (v1.position.y - v0.position.y),
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v0.position.z + s0 * (v1.position.z - v0.position.z)
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),
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new Vector3(
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v0.normal.x + s0 * (v1.normal.x - v0.normal.x),
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v0.normal.y + s0 * (v1.normal.y - v0.normal.y),
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v0.normal.z + s0 * (v1.normal.z - v0.normal.z)
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)
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);
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return v;
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}
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}
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}
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class DecalVertex {
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constructor(position, normal) {
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this.position = position;
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this.normal = normal;
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}
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clone() {
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return new this.constructor(this.position.clone(), this.normal.clone());
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}
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}
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export {
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DecalGeometry,
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DecalVertex
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};
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//# sourceMappingURL=DecalGeometry.js.map
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