80 lines
3.0 KiB
JavaScript
80 lines
3.0 KiB
JavaScript
import * as THREE from "three";
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function RoomEnvironment() {
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const scene = new THREE.Scene();
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const geometry = new THREE.BoxGeometry();
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geometry.deleteAttribute("uv");
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const roomMaterial = new THREE.MeshStandardMaterial({ side: THREE.BackSide });
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const boxMaterial = new THREE.MeshStandardMaterial();
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const mainLight = new THREE.PointLight(16777215, 5, 28, 2);
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mainLight.position.set(0.418, 16.199, 0.3);
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scene.add(mainLight);
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const room = new THREE.Mesh(geometry, roomMaterial);
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room.position.set(-0.757, 13.219, 0.717);
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room.scale.set(31.713, 28.305, 28.591);
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scene.add(room);
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const box1 = new THREE.Mesh(geometry, boxMaterial);
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box1.position.set(-10.906, 2.009, 1.846);
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box1.rotation.set(0, -0.195, 0);
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box1.scale.set(2.328, 7.905, 4.651);
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scene.add(box1);
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const box2 = new THREE.Mesh(geometry, boxMaterial);
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box2.position.set(-5.607, -0.754, -0.758);
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box2.rotation.set(0, 0.994, 0);
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box2.scale.set(1.97, 1.534, 3.955);
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scene.add(box2);
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const box3 = new THREE.Mesh(geometry, boxMaterial);
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box3.position.set(6.167, 0.857, 7.803);
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box3.rotation.set(0, 0.561, 0);
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box3.scale.set(3.927, 6.285, 3.687);
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scene.add(box3);
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const box4 = new THREE.Mesh(geometry, boxMaterial);
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box4.position.set(-2.017, 0.018, 6.124);
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box4.rotation.set(0, 0.333, 0);
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box4.scale.set(2.002, 4.566, 2.064);
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scene.add(box4);
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const box5 = new THREE.Mesh(geometry, boxMaterial);
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box5.position.set(2.291, -0.756, -2.621);
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box5.rotation.set(0, -0.286, 0);
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box5.scale.set(1.546, 1.552, 1.496);
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scene.add(box5);
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const box6 = new THREE.Mesh(geometry, boxMaterial);
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box6.position.set(-2.193, -0.369, -5.547);
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box6.rotation.set(0, 0.516, 0);
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box6.scale.set(3.875, 3.487, 2.986);
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scene.add(box6);
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const light1 = new THREE.Mesh(geometry, createAreaLightMaterial(50));
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light1.position.set(-16.116, 14.37, 8.208);
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light1.scale.set(0.1, 2.428, 2.739);
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scene.add(light1);
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const light2 = new THREE.Mesh(geometry, createAreaLightMaterial(50));
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light2.position.set(-16.109, 18.021, -8.207);
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light2.scale.set(0.1, 2.425, 2.751);
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scene.add(light2);
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const light3 = new THREE.Mesh(geometry, createAreaLightMaterial(17));
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light3.position.set(14.904, 12.198, -1.832);
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light3.scale.set(0.15, 4.265, 6.331);
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scene.add(light3);
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const light4 = new THREE.Mesh(geometry, createAreaLightMaterial(43));
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light4.position.set(-0.462, 8.89, 14.52);
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light4.scale.set(4.38, 5.441, 0.088);
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scene.add(light4);
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const light5 = new THREE.Mesh(geometry, createAreaLightMaterial(20));
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light5.position.set(3.235, 11.486, -12.541);
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light5.scale.set(2.5, 2, 0.1);
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scene.add(light5);
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const light6 = new THREE.Mesh(geometry, createAreaLightMaterial(100));
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light6.position.set(0, 20, 0);
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light6.scale.set(1, 0.1, 1);
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scene.add(light6);
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function createAreaLightMaterial(intensity) {
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const material = new THREE.MeshBasicMaterial();
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material.color.setScalar(intensity);
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return material;
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}
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return scene;
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}
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export {
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RoomEnvironment
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};
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//# sourceMappingURL=RoomEnvironment.js.map
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