summit/frontend/node_modules/meshline/dist/MeshLineGeometry.d.ts

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1.5 KiB
TypeScript

import * as THREE from 'three';
export type PointsRepresentation = THREE.BufferGeometry | Float32Array | THREE.Vector3[] | THREE.Vector2[] | THREE.Vector3Tuple[] | THREE.Vector2Tuple[] | number[];
export type WidthCallback = (p: number) => any;
export declare class MeshLineGeometry extends THREE.BufferGeometry {
type: string;
isMeshLine: boolean;
positions: number[];
previous: number[];
next: number[];
side: number[];
width: number[];
indices_array: number[];
uvs: number[];
counters: number[];
widthCallback: WidthCallback | null;
_attributes: {
position: THREE.BufferAttribute;
previous: THREE.BufferAttribute;
next: THREE.BufferAttribute;
side: THREE.BufferAttribute;
width: THREE.BufferAttribute;
uv: THREE.BufferAttribute;
index: THREE.BufferAttribute;
counters: THREE.BufferAttribute;
};
_points: Float32Array | number[];
points: Float32Array | number[];
matrixWorld: THREE.Matrix4;
constructor();
setMatrixWorld(matrixWorld: THREE.Matrix4): void;
setPoints(points: PointsRepresentation, wcb?: WidthCallback): void;
compareV3(a: number, b: number): boolean;
copyV3(a: number): THREE.Vector3Tuple;
process(): void;
/**
* Fast method to advance the line by one position. The oldest position is removed.
* @param position
*/
advance({ x, y, z }: THREE.Vector3): void;
}