import { Vector2 } from 'three'; /** * Sobel Edge Detection (see https://youtu.be/uihBwtPIBxM) * * As mentioned in the video the Sobel operator expects a grayscale image as input. * */ export declare const SobelOperatorShader: { uniforms: { tDiffuse: { value: null; }; resolution: { value: Vector2; }; }; vertexShader: string; fragmentShader: string; };