export declare const ParallaxShader: { modes: { none: string; basic: string; steep: string; occlusion: string; relief: string; }; uniforms: { bumpMap: { value: null; }; map: { value: null; }; parallaxScale: { value: null; }; parallaxMinLayers: { value: null; }; parallaxMaxLayers: { value: null; }; }; vertexShader: string; fragmentShader: string; };