import { Color } from 'three'; /** * Luminosity * http://en.wikipedia.org/wiki/Luminosity */ export declare const LuminosityHighPassShader: { shaderID: string; uniforms: { tDiffuse: { value: null; }; luminosityThreshold: { value: number; }; smoothWidth: { value: number; }; defaultColor: { value: Color; }; defaultOpacity: { value: number; }; }; vertexShader: string; fragmentShader: string; };