export declare const DigitalGlitch: { uniforms: { tDiffuse: { value: null; }; tDisp: { value: null; }; byp: { value: number; }; amount: { value: number; }; angle: { value: number; }; seed: { value: number; }; seed_x: { value: number; }; seed_y: { value: number; }; distortion_x: { value: number; }; distortion_y: { value: number; }; col_s: { value: number; }; }; vertexShader: string; fragmentShader: string; };