import { Loader, LoadingManager } from 'three' import { GLTFLoader, GLTF } from './GLTFLoader' import { DRACOLoader } from './DRACOLoader' export class VRMLoader extends Loader { constructor(manager?: LoadingManager) gltfLoader: GLTFLoader load( url: string, onLoad: (scene: GLTF) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void, ): void loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise parse(gltf: GLTF, onLoad: (scene: GLTF) => void): void setDRACOLoader(dracoLoader: DRACOLoader): this }