import { LoadingManager, CompressedTextureLoader, CompressedPixelFormat } from 'three' export interface PVR { mipmaps: object[] width: number height: number format: CompressedPixelFormat mipmapCount: number isCubemap: boolean } export class PVRLoader extends CompressedTextureLoader { constructor(manager?: LoadingManager) parse(buffer: ArrayBuffer, loadMipmaps: boolean): PVR }