import { LoadingManager, DataTextureLoader, TextureDataType, PixelFormat } from 'three' export interface EXR { header: object width: number height: number data: Float32Array format: PixelFormat type: TextureDataType } export class EXRLoader extends DataTextureLoader { constructor(manager?: LoadingManager) type: TextureDataType parse(buffer: ArrayBuffer): EXR setDataType(type: TextureDataType): this }