/** * from https://github.com/gsimone/things/tree/main/packages/three-raycaster-helper */ import { BufferGeometry, InstancedMesh, Intersection, Line, LineBasicMaterial, Mesh, MeshBasicMaterial, Object3D, Raycaster, SphereGeometry } from 'three'; declare class RaycasterHelper extends Object3D { numberOfHitsToVisualize: number; raycaster: Raycaster; hits: Intersection[]; origin: Mesh; near: Line; far: Line; nearToFar: Line; originToNear: Line; hitPoints: InstancedMesh; colors: { near: number; far: number; originToNear: number; nearToFar: number; origin: number[]; }; constructor(raycaster: Raycaster, numberOfHitsToVisualize?: number); setColors: (colors?: Partial<{ near: number; far: number; originToNear: number; nearToFar: number; origin: number[]; }> | undefined) => void; update: () => void; dispose: () => void; } export { RaycasterHelper };