import { _ as _classCallCheck } from './classCallCheck-9098b006.esm.js'; import { _ as _setPrototypeOf, a as _isNativeReflectConstruct } from './isNativeReflectConstruct-5594d075.esm.js'; import * as THREE from 'three'; function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); } function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); } function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; } function _possibleConstructorReturn(self, call) { if (call && (typeof call === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); } function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } var RoundedPlaneGeometry = /*#__PURE__*/function (_THREE$BufferGeometry) { _inherits(RoundedPlaneGeometry, _THREE$BufferGeometry); var _super = _createSuper(RoundedPlaneGeometry); function RoundedPlaneGeometry() { var _this; var width = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 2; var height = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1; var radius = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0.2; var segments = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 16; _classCallCheck(this, RoundedPlaneGeometry); _this = _super.call(this); _this.parameters = { width: width, height: height, radius: radius, segments: segments }; // helper const's var wi = width / 2 - radius; // inner width var hi = height / 2 - radius; // inner height var ul = radius / width; // u left var ur = (width - radius) / width; // u right var vl = radius / height; // v low var vh = (height - radius) / height; // v high var positions = [wi, hi, 0, -wi, hi, 0, -wi, -hi, 0, wi, -hi, 0]; var uvs = [ur, vh, ul, vh, ul, vl, ur, vl]; var n = [3 * (segments + 1) + 3, 3 * (segments + 1) + 4, segments + 4, segments + 5, 2 * (segments + 1) + 4, 2, 1, 2 * (segments + 1) + 3, 3, 4 * (segments + 1) + 3, 4, 0]; var indices = [n[0], n[1], n[2], n[0], n[2], n[3], n[4], n[5], n[6], n[4], n[6], n[7], n[8], n[9], n[10], n[8], n[10], n[11]]; var phi, cos, sin, xc, yc, uc, vc, idx; for (var i = 0; i < 4; i++) { xc = i < 1 || i > 2 ? wi : -wi; yc = i < 2 ? hi : -hi; uc = i < 1 || i > 2 ? ur : ul; vc = i < 2 ? vh : vl; for (var j = 0; j <= segments; j++) { phi = Math.PI / 2 * (i + j / segments); cos = Math.cos(phi); sin = Math.sin(phi); positions.push(xc + radius * cos, yc + radius * sin, 0); uvs.push(uc + ul * cos, vc + vl * sin); if (j < segments) { idx = (segments + 1) * i + j + 4; indices.push(i, idx, idx + 1); } } } _this.setIndex(new THREE.BufferAttribute(new Uint32Array(indices), 1)); _this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(positions), 3)); _this.setAttribute("uv", new THREE.BufferAttribute(new Float32Array(uvs), 2)); return _this; } return RoundedPlaneGeometry; }(THREE.BufferGeometry); // Author: https://stackoverflow.com/users/128511/gman // https://stackoverflow.com/questions/34958072/programmatically-generate-simple-uv-mapping-for-models function applyCylindricalUV(bufferGeometry) { var uvs = []; for (var i = 0; i < bufferGeometry.attributes.position.array.length / 3; i++) { var x = bufferGeometry.attributes.position.array[i * 3 + 0]; var y = bufferGeometry.attributes.position.array[i * 3 + 1]; var z = bufferGeometry.attributes.position.array[i * 3 + 2]; uvs.push(Math.atan2(x, z) / Math.PI * 0.5 + 0.5, y / Math.PI * 0.5 + 0.5); } if (bufferGeometry.attributes.uv) delete bufferGeometry.attributes.uv; bufferGeometry.setAttribute("uv", new THREE.Float32BufferAttribute(uvs, 2)); bufferGeometry.attributes.uv.needsUpdate = true; return bufferGeometry; } // Author: https://stackoverflow.com/users/268905/knee-cola // https://stackoverflow.com/questions/20774648/three-js-generate-uv-coordinate function applySphereUV(bufferGeometry) { var uvs = []; var vertices = []; for (var i = 0; i < bufferGeometry.attributes.position.array.length / 3; i++) { var x = bufferGeometry.attributes.position.array[i * 3 + 0]; var y = bufferGeometry.attributes.position.array[i * 3 + 1]; var z = bufferGeometry.attributes.position.array[i * 3 + 2]; vertices.push(new THREE.Vector3(x, y, z)); } var polarVertices = vertices.map(cartesian2polar); for (var _i = 0; _i < polarVertices.length / 3; _i++) { var tri = new THREE.Triangle(vertices[_i * 3 + 0], vertices[_i * 3 + 1], vertices[_i * 3 + 2]); var normal = tri.getNormal(new THREE.Vector3()); for (var f = 0; f < 3; f++) { var vertex = polarVertices[_i * 3 + f]; if (vertex.theta === 0 && (vertex.phi === 0 || vertex.phi === Math.PI)) { var alignedVertice = vertex.phi === 0 ? _i * 3 + 1 : _i * 3 + 0; vertex = { r: vertex.r, phi: vertex.phi, theta: polarVertices[alignedVertice].theta }; } if (vertex.theta === Math.PI && cartesian2polar(normal).theta < Math.PI / 2) { vertex.theta = -Math.PI; } var canvasPoint = polar2canvas(vertex); uvs.push(1 - canvasPoint.x, 1 - canvasPoint.y); } } if (bufferGeometry.attributes.uv) delete bufferGeometry.attributes.uv; bufferGeometry.setAttribute("uv", new THREE.Float32BufferAttribute(uvs, 2)); bufferGeometry.attributes.uv.needsUpdate = true; return bufferGeometry; } function cartesian2polar(position) { var r = Math.sqrt(position.x * position.x + position.z * position.z + position.y * position.y); return { r: r, phi: Math.acos(position.y / r), theta: Math.atan2(position.z, position.x) }; } function polar2canvas(polarPoint) { return { y: polarPoint.phi / Math.PI, x: (polarPoint.theta + Math.PI) / (2 * Math.PI) }; } // Author: Alex Khoroshylov (https://stackoverflow.com/users/8742287/alex-khoroshylov) // https://stackoverflow.com/questions/20774648/three-js-generate-uv-coordinate function applyBoxUV(bufferGeometry) { bufferGeometry.computeBoundingBox(); var bboxSize = bufferGeometry.boundingBox.getSize(new THREE.Vector3()); var boxSize = Math.min(bboxSize.x, bboxSize.y, bboxSize.z); var boxGeometry = new THREE.BoxGeometry(boxSize, boxSize, boxSize); var cube = new THREE.Mesh(boxGeometry); cube.rotation.set(0, 0, 0); cube.updateWorldMatrix(true, false); var transformMatrix = cube.matrix.clone().invert(); var uvBbox = new THREE.Box3(new THREE.Vector3(-boxSize / 2, -boxSize / 2, -boxSize / 2), new THREE.Vector3(boxSize / 2, boxSize / 2, boxSize / 2)); _applyBoxUV(bufferGeometry, transformMatrix, uvBbox, boxSize); bufferGeometry.attributes.uv.needsUpdate = true; return bufferGeometry; } function _applyBoxUV(geom, transformMatrix, bbox, bbox_max_size) { var coords = []; coords.length = 2 * geom.attributes.position.array.length / 3; //maps 3 verts of 1 face on the better side of the cube //side of the cube can be XY, XZ or YZ var makeUVs = function makeUVs(v0, v1, v2) { //pre-rotate the model so that cube sides match world axis v0.applyMatrix4(transformMatrix); v1.applyMatrix4(transformMatrix); v2.applyMatrix4(transformMatrix); //get normal of the face, to know into which cube side it maps better var n = new THREE.Vector3(); n.crossVectors(v1.clone().sub(v0), v1.clone().sub(v2)).normalize(); n.x = Math.abs(n.x); n.y = Math.abs(n.y); n.z = Math.abs(n.z); var uv0 = new THREE.Vector2(); var uv1 = new THREE.Vector2(); var uv2 = new THREE.Vector2(); // xz mapping if (n.y > n.x && n.y > n.z) { uv0.x = (v0.x - bbox.min.x) / bbox_max_size; uv0.y = (bbox.max.z - v0.z) / bbox_max_size; uv1.x = (v1.x - bbox.min.x) / bbox_max_size; uv1.y = (bbox.max.z - v1.z) / bbox_max_size; uv2.x = (v2.x - bbox.min.x) / bbox_max_size; uv2.y = (bbox.max.z - v2.z) / bbox_max_size; } else if (n.x > n.y && n.x > n.z) { uv0.x = (v0.z - bbox.min.z) / bbox_max_size; uv0.y = (v0.y - bbox.min.y) / bbox_max_size; uv1.x = (v1.z - bbox.min.z) / bbox_max_size; uv1.y = (v1.y - bbox.min.y) / bbox_max_size; uv2.x = (v2.z - bbox.min.z) / bbox_max_size; uv2.y = (v2.y - bbox.min.y) / bbox_max_size; } else if (n.z > n.y && n.z > n.x) { uv0.x = (v0.x - bbox.min.x) / bbox_max_size; uv0.y = (v0.y - bbox.min.y) / bbox_max_size; uv1.x = (v1.x - bbox.min.x) / bbox_max_size; uv1.y = (v1.y - bbox.min.y) / bbox_max_size; uv2.x = (v2.x - bbox.min.x) / bbox_max_size; uv2.y = (v2.y - bbox.min.y) / bbox_max_size; } return { uv0: uv0, uv1: uv1, uv2: uv2 }; }; if (geom.index) { // is it indexed buffer geometry? for (var vi = 0; vi < geom.index.array.length; vi += 3) { var idx0 = geom.index.array[vi]; var idx1 = geom.index.array[vi + 1]; var idx2 = geom.index.array[vi + 2]; var vx0 = geom.attributes.position.array[3 * idx0]; var vy0 = geom.attributes.position.array[3 * idx0 + 1]; var vz0 = geom.attributes.position.array[3 * idx0 + 2]; var vx1 = geom.attributes.position.array[3 * idx1]; var vy1 = geom.attributes.position.array[3 * idx1 + 1]; var vz1 = geom.attributes.position.array[3 * idx1 + 2]; var vx2 = geom.attributes.position.array[3 * idx2]; var vy2 = geom.attributes.position.array[3 * idx2 + 1]; var vz2 = geom.attributes.position.array[3 * idx2 + 2]; var v0 = new THREE.Vector3(vx0, vy0, vz0); var v1 = new THREE.Vector3(vx1, vy1, vz1); var v2 = new THREE.Vector3(vx2, vy2, vz2); var uvs = makeUVs(v0, v1, v2); coords[2 * idx0] = uvs.uv0.x; coords[2 * idx0 + 1] = uvs.uv0.y; coords[2 * idx1] = uvs.uv1.x; coords[2 * idx1 + 1] = uvs.uv1.y; coords[2 * idx2] = uvs.uv2.x; coords[2 * idx2 + 1] = uvs.uv2.y; } } else { for (var _vi = 0; _vi < geom.attributes.position.array.length; _vi += 9) { var _vx = geom.attributes.position.array[_vi]; var _vy = geom.attributes.position.array[_vi + 1]; var _vz = geom.attributes.position.array[_vi + 2]; var _vx2 = geom.attributes.position.array[_vi + 3]; var _vy2 = geom.attributes.position.array[_vi + 4]; var _vz2 = geom.attributes.position.array[_vi + 5]; var _vx3 = geom.attributes.position.array[_vi + 6]; var _vy3 = geom.attributes.position.array[_vi + 7]; var _vz3 = geom.attributes.position.array[_vi + 8]; var _v = new THREE.Vector3(_vx, _vy, _vz); var _v2 = new THREE.Vector3(_vx2, _vy2, _vz2); var _v3 = new THREE.Vector3(_vx3, _vy3, _vz3); var _uvs = makeUVs(_v, _v2, _v3); var _idx = _vi / 3; var _idx2 = _idx + 1; var _idx3 = _idx + 2; coords[2 * _idx] = _uvs.uv0.x; coords[2 * _idx + 1] = _uvs.uv0.y; coords[2 * _idx2] = _uvs.uv1.x; coords[2 * _idx2 + 1] = _uvs.uv1.y; coords[2 * _idx3] = _uvs.uv2.x; coords[2 * _idx3 + 1] = _uvs.uv2.y; } } if (geom.attributes.uv) delete geom.attributes.uv; geom.setAttribute("uv", new THREE.Float32BufferAttribute(coords, 2)); } var geometry = /*#__PURE__*/Object.freeze({ __proto__: null, RoundedPlaneGeometry: RoundedPlaneGeometry, applyCylindricalUV: applyCylindricalUV, applySphereUV: applySphereUV, applyBoxUV: applyBoxUV }); export { RoundedPlaneGeometry as R, applyCylindricalUV as a, applySphereUV as b, applyBoxUV as c, geometry as g };