react-three-fiber

[![Version](https://img.shields.io/npm/v/@react-three/fiber?style=flat&colorA=000000&colorB=000000)](https://npmjs.com/package/@react-three/fiber) [![Downloads](https://img.shields.io/npm/dt/react-three-fiber.svg?style=flat&colorA=000000&colorB=000000)](https://npmjs.com/package/@react-three/fiber) [![Twitter](https://img.shields.io/twitter/follow/pmndrs?label=%40pmndrs&style=flat&colorA=000000&colorB=000000&logo=twitter&logoColor=000000)](https://twitter.com/pmndrs) [![Discord](https://img.shields.io/discord/740090768164651008?style=flat&colorA=000000&colorB=000000&label=discord&logo=discord&logoColor=000000)](https://discord.gg/ZZjjNvJ) [![Open Collective](https://img.shields.io/opencollective/all/react-three-fiber?style=flat&colorA=000000&colorB=000000)](https://opencollective.com/react-three-fiber) [![ETH](https://img.shields.io/badge/ETH-f5f5f5?style=flat&colorA=000000&colorB=000000)](https://blockchain.com/eth/address/0x6E3f79Ea1d0dcedeb33D3fC6c34d2B1f156F2682) [![BTC](https://img.shields.io/badge/BTC-f5f5f5?style=flat&colorA=000000&colorB=000000)](https://blockchain.com/btc/address/36fuguTPxGCNnYZSRdgdh6Ea94brCAjMbH) react-three-fiber is a React renderer for threejs. Build your scene declaratively with re-usable, self-contained components that react to state, are readily interactive and can participate in React's ecosystem. ```bash npm install three @react-three/fiber ``` #### Does it have limitations? None. Everything that works in Threejs will work here without exception. #### Is it slower than plain Threejs? No. There is no overhead. Components render outside of React. It outperforms Threejs in scale due to React's scheduling abilities. #### Can it keep up with frequent feature updates to Threejs? Yes. It merely expresses Threejs in JSX: `` becomes `new THREE.Mesh()`, and that happens dynamically. If a new Threejs version adds, removes or changes features, it will be available to you instantly without depending on updates to this library. ### What does it look like?
Let's make a re-usable component that has its own state, reacts to user-input and participates in the render-loop. (live demo).
```jsx import { createRoot } from 'react-dom/client' import React, { useRef, useState } from 'react' import { Canvas, useFrame } from '@react-three/fiber' function Box(props) { // This reference gives us direct access to the THREE.Mesh object const ref = useRef() // Hold state for hovered and clicked events const [hovered, hover] = useState(false) const [clicked, click] = useState(false) // Subscribe this component to the render-loop, rotate the mesh every frame useFrame((state, delta) => (ref.current.rotation.x += delta)) // Return the view, these are regular Threejs elements expressed in JSX return ( click(!clicked)} onPointerOver={(event) => hover(true)} onPointerOut={(event) => hover(false)}> ) } createRoot(document.getElementById('root')).render( , ) ```
Show TypeScript example ```bash npm install @types/three ``` ```tsx import * as THREE from 'three' import { createRoot } from 'react-dom/client' import React, { useRef, useState } from 'react' import { Canvas, useFrame, ThreeElements } from '@react-three/fiber' function Box(props: ThreeElements['mesh']) { const ref = useRef(null!) const [hovered, hover] = useState(false) const [clicked, click] = useState(false) useFrame((state, delta) => (ref.current.rotation.x += delta)) return ( click(!clicked)} onPointerOver={(event) => hover(true)} onPointerOut={(event) => hover(false)}> ) } createRoot(document.getElementById('root') as HTMLElement).render( , ) ``` Live demo: https://codesandbox.io/s/icy-tree-brnsm?file=/src/App.tsx
Show React Native example This example relies on react 18 and uses `expo-cli`, but you can create a bare project with their template or with the `react-native` CLI. ```bash # Install expo-cli, this will create our app npm install expo-cli -g # Create app and cd into it expo init my-app cd my-app # Install dependencies npm install three @react-three/fiber@beta react@rc # Start expo start ``` Some configuration may be required to tell the Metro bundler about your assets if you use `useLoader` or Drei abstractions like `useGLTF` and `useTexture`: ```js // metro.config.js module.exports = { resolver: { sourceExts: ['js', 'jsx', 'json', 'ts', 'tsx', 'cjs'], assetExts: ['glb', 'png', 'jpg'], }, } ``` ```tsx import React, { useRef, useState } from 'react' import { Canvas, useFrame } from '@react-three/fiber/native' function Box(props) { const mesh = useRef(null) const [hovered, setHover] = useState(false) const [active, setActive] = useState(false) useFrame((state, delta) => (mesh.current.rotation.x += delta)) return ( setActive(!active)} onPointerOver={(event) => setHover(true)} onPointerOut={(event) => setHover(false)}> ) } export default function App() { return ( ) } ```
--- # Documentation, tutorials, examples Visit [docs.pmnd.rs](https://docs.pmnd.rs/react-three-fiber) # Fundamentals You need to be versed in both React and Threejs before rushing into this. If you are unsure about React consult the official [React docs](https://react.dev/learn), especially [the section about hooks](https://react.dev/reference/react). As for Threejs, make sure you at least glance over the following links: 1. Make sure you have a [basic grasp of Threejs](https://threejs.org/docs/index.html#manual/en/introduction/Creating-a-scene). Keep that site open. 2. When you know what a scene is, a camera, mesh, geometry, material, fork the [demo above](https://github.com/pmndrs/react-three-fiber#what-does-it-look-like). 3. [Look up](https://threejs.org/docs/index.html#api/en/objects/Mesh) the JSX elements that you see (mesh, ambientLight, etc), _all_ threejs exports are native to three-fiber. 4. Try changing some values, scroll through our [API](https://docs.pmnd.rs/react-three-fiber/API) to see what the various settings and hooks do. Some reading material: - [Threejs-docs](https://threejs.org/docs) - [Threejs-examples](https://threejs.org/examples) - [Threejs-fundamentals](https://threejs.org/manual/#en/fundamentals) - [three.js-journey](https://threejs-journey.com) - [Discover Threejs](https://discoverthreejs.com) - [Do's and don'ts](https://discoverthreejs.com/tips-and-tricks) for performance and best practices - [react-three-fiber alligator.io tutorial](https://alligator.io/react/react-with-threejs) by [@dghez\_](https://twitter.com/dghez_) # Ecosystem - [`@react-three/gltfjsx`](https://github.com/pmndrs/gltfjsx) – turns GLTFs into JSX components - [`@react-three/drei`](https://github.com/pmndrs/drei) – useful helpers for react-three-fiber - [`@react-three/postprocessing`](https://github.com/pmndrs/react-postprocessing) – post-processing effects - [`@react-three/flex`](https://github.com/pmndrs/react-three-flex) – flexbox for react-three-fiber - [`@react-three/xr`](https://github.com/pmndrs/react-xr) – VR/AR controllers and events - [`@react-three/cannon`](https://github.com/pmndrs/use-cannon) – physics based hooks - [`@react-three/a11y`](https://github.com/pmndrs/react-three-a11y) – real a11y for your scene - [`zustand`](https://github.com/pmndrs/zustand) – state management - [`react-spring`](https://github.com/pmndrs/react-spring) – a spring-physics-based animation library - [`react-use-gesture`](https://github.com/pmndrs/react-use-gesture) – mouse/touch gestures - [`leva`](https://github.com/pmndrs/leva) – create GUI controls in seconds # How to contribute If you like this project, please consider helping out. All contributions are welcome as well as donations to [Opencollective](https://opencollective.com/react-three-fiber), or in crypto `BTC: 36fuguTPxGCNnYZSRdgdh6Ea94brCAjMbH`, `ETH: 0x6E3f79Ea1d0dcedeb33D3fC6c34d2B1f156F2682`. #### Backers Thank you to all our backers! 🙏 #### Contributors This project exists thanks to all the people who contribute.