180 lines
5.9 KiB
TypeScript
180 lines
5.9 KiB
TypeScript
/**
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* Main 3D Scene component
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*/
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import { Canvas } from '@react-three/fiber';
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import { OrbitControls, Stars as BackgroundStars, Html } from '@react-three/drei';
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import { useMemo, useState, useEffect } from 'react';
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import { CelestialBody } from './CelestialBody';
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import { Probe } from './Probe';
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import { CameraController } from './CameraController';
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import { Trajectory } from './Trajectory';
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import { OrbitRenderer } from './OrbitRenderer';
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import { Stars } from './Stars';
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import { Constellations } from './Constellations';
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import { Galaxies } from './Galaxies';
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import { Nebulae } from './Nebulae';
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import { FocusInfo } from './FocusInfo';
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import { AsteroidBelts } from './AsteroidBelts';
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import { scalePosition } from '../utils/scaleDistance';
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import { calculateRenderPosition } from '../utils/renderPosition';
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import type { CelestialBody as CelestialBodyType, Position } from '../types';
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interface SceneProps {
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bodies: CelestialBodyType[];
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selectedBody: CelestialBodyType | null;
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trajectoryPositions?: Position[];
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showOrbits?: boolean;
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onBodySelect?: (body: CelestialBodyType | null) => void;
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resetTrigger?: number;
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}
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export function Scene({ bodies, selectedBody, trajectoryPositions = [], showOrbits = true, onBodySelect, resetTrigger = 0 }: SceneProps) {
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// State to control info panel visibility (independent of selection)
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const [showInfoPanel, setShowInfoPanel] = useState(true);
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// Reset info panel visibility when selected body changes
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useEffect(() => {
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if (selectedBody) {
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setShowInfoPanel(true);
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}
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}, [selectedBody]);
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// Separate natural celestial bodies (planets/dwarf planets/satellites/stars) from probes
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const celestialBodies = bodies.filter((b) => b.type !== 'probe');
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const probes = bodies.filter((b) => b.type === 'probe');
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// Always show all probes (changed from previous behavior)
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const visibleProbes = probes;
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// Calculate target position for OrbitControls
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const controlsTarget = useMemo(() => {
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if (selectedBody) {
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const pos = selectedBody.positions[0];
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const scaledPos = scalePosition(pos.x, pos.y, pos.z);
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return [scaledPos.x, scaledPos.z, scaledPos.y] as [number, number, number];
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}
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return [0, 0, 0] as [number, number, number];
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}, [selectedBody]);
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// Calculate position for FocusInfo (needs to match rendered position of body)
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const focusInfoPosition = useMemo(() => {
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if (!selectedBody) return [0, 0, 0] as [number, number, number];
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// We need to use the EXACT same logic as CelestialBody/Probe components
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// to ensure the label sticks to the object
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const renderPos = calculateRenderPosition(selectedBody, bodies);
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// Convert to Three.js coordinates (x, z, y)
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return [renderPos.x, renderPos.z, renderPos.y] as [number, number, number];
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}, [selectedBody, bodies]);
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return (
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<div className="w-full h-full bg-black">
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<Canvas
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camera={{
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position: [25, 20, 25], // Closer view to make solar system appear larger
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fov: 60, // Slightly narrower FOV for less distortion
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far: 20000, // Increased far plane for distant stars and constellations
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}}
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gl={{
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alpha: false,
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antialias: true,
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preserveDrawingBuffer: true, // Required for screenshots
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}}
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onCreated={({ gl, camera }) => {
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gl.sortObjects = true; // Enable object sorting by renderOrder
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camera.lookAt(0, 0, 0); // Look at the Sun (center)
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}}
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>
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{/* Camera controller for smooth transitions */}
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<CameraController
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focusTarget={selectedBody}
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allBodies={bodies}
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resetTrigger={resetTrigger}
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/>
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{/* Increase ambient light to see textures better */}
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<ambientLight intensity={0.5} />
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{/* Additional directional light to illuminate planets */}
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<directionalLight position={[10, 10, 5]} intensity={0.3} />
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{/* Stars background (procedural) */}
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<BackgroundStars
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radius={300}
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depth={60}
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count={5000}
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factor={7}
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saturation={0}
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fade={true}
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/>
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{/* Nearby stars (real data) */}
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<Stars />
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{/* Major constellations */}
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<Constellations />
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{/* Nebulae */}
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<Nebulae />
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{/* Distant galaxies */}
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<Galaxies />
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{/* Asteroid Belts & Kuiper Belt */}
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<AsteroidBelts />
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{/* Render all celestial bodies: planets, dwarf planets, satellites, and stars */}
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{celestialBodies.map((body) => (
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<CelestialBody
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key={body.id}
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body={body}
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allBodies={bodies}
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isSelected={selectedBody?.id === body.id}
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/>
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))}
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{/* Unified orbit renderer for all celestial bodies (planets and dwarf planets) */}
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<OrbitRenderer visible={showOrbits} />
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{/* Render visible probes with 3D models */}
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{visibleProbes.map((body) => (
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<Probe
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key={body.id}
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body={body}
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allBodies={bodies}
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isSelected={selectedBody?.id === body.id}
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/>
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))}
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{/* Render trajectory for selected probe */}
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{selectedBody?.type === 'probe' && trajectoryPositions.length > 1 && (
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<Trajectory
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positions={trajectoryPositions}
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color="#00ffff"
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lineWidth={3}
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/>
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)}
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{/* Camera controls */}
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<OrbitControls
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enablePan={true}
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enableZoom={true}
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enableRotate={true}
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minDistance={2}
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maxDistance={500}
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target={controlsTarget}
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enabled={true} // Always enabled
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/>
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{/* Dynamic Focus Info Label */}
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{selectedBody && showInfoPanel && (
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<Html position={focusInfoPosition} center zIndexRange={[100, 0]}>
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<FocusInfo body={selectedBody} onClose={() => setShowInfoPanel(false)} />
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</Html>
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)}
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</Canvas>
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</div>
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);
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}
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